Super Mario Bros. 3 is a platform video game developed and published by Nintendo for the Famicom/NES, and is the third game in the Super Mario series. The game was released in Japan in 1988, in the United States in 1990, and in Europe in 1991. Development was handled by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto, who directed the game along with Takashi Tezuka.
The game focuses on Mario and his brother Luigi, who embark on a quest to save Princess Toadstool and the rulers of seven different kingdoms from the series' primary antagonist, Bowser, and his children, the Koopalings. The two must traverse a total of eight separate regions in order to restore order to
Super Mario Bros. 3 (World 1-1)
the Mushroom World. Super Mario Bros. 3 builds on the gameplay of previous Mario games by introducing new power-ups used to augment character abilities, establishing several conventions that have also been featured in later titles of the franchise.
Before its North American release, gameplay footage from Super Mario Bros. 3 appeared in the Universal Studios film The Wizard, which helped to fuel anticipation amongst fans. The game was an instant commercial success, ultimately becoming one of the best-selling video games of all time. Super Mario Bros. 3 was also well received by critics and has ranked highly in numerous 'greatest games of all time' lists. The title's popularity resulted in a short-lived animated television show, and it has since been ported to several of Nintendo's later consoles – notably as part of Super Mario All-Stars for the SNES, which featured an updated version that would also subsequently be used for Super Mario Advance 4.
Super Mario Bros. 3 is a two-dimensional, side-scrolling platform game in which the player controls the on-screen protagonist: either Mario or Luigi. The game shares similar gameplay mechanics with previous titles in the series — Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 2 — but introduces several new elements. In addition to the running and jumping moves found in past games, the player can slide down slopes, pick up and throw special blocks, and freely climb up and down vines. In addition, with power-ups, Mario can fly and float. The game world consists of eight 'kingdoms' that are each subdivided into multiple levels. The eight worlds feature distinct visual themes; for example, the second world, 'Desert Land', contains sand-covered levels with pyramids, while the levels in the fourth world, 'Giant Land', are populated with obstacles and enemies twice as tall and twice as wide as those in the other worlds.
The player navigates through the game via two game screens: an overworld map and a level play-field. The overworld map displays an overhead representation of the current kingdom and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses and other map icons, and allow players to take different routes to reach the kingdom's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by running, jumping, flying, swimming, and dodging or defeating enemies.
Super Mario Bros. 3 (World map)
Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a boss to defeat; the first seven worlds feature an airship controlled by one of the Koopalings, while the player battles Bowser in his castle in the eighth world. Other map icons include large boulders and locked doors that impede paths, and several mini-games that provide the player a chance to obtain special power-ups. Power-ups obtained in these mini-games are stored in a reserve until activated by the player from the map screen.
In addition to special items from previous games like the 'Super Mushroom' and the 'Fire Flower', new power-ups are introduced that provide the player with new options. The 'Super Leaf' and 'Tanooki Suit' give Mario raccoon and tanuki appearances respectively and allow him to fly; the 'Tanooki Suit' also enables him to turn into stone to avoid enemies for a short period of time. Changing into a Tanooki statue while jumping results in Mario pounding the ground and killing whatever enemies are directly under him; this marks the first appearance of the 'ground pound' move in a Mario game, a move that was later given to Yoshi in Super Mario World 2: Yoshi's Island and that later became part of Mario's standard move set in Super Mario 64 and subsequent games. Other suits include the 'Frog Suit', which increases the character's underwater speed and agility and improves jumping height on land, and the 'Hammer Suit', which gives Mario the appearance of the Hammer Bro. enemy and allows him to throw hammers at enemies and resist fire attacks (when crouching).
Super Mario Bros. 3 includes a multiplayer option which allows two players to cooperatively play the game by taking turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the other controls Luigi (a palette swap of Mario). Through this mode, players can also access several mini-games, including a remake of the original Mario Bros. arcade game, in which one player has the opportunity to steal the cards of another but may lose their turn if they lose the mini-game.
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The NES version of Super Mario Bros. 3 was originally controlled via the NES controller with a cross-shaped joypad and two action buttons. The basic description of game controls is summarized in the table below. Detailed description of how to play this game can be found a in the attached game manual. Please note that individual
gamepad buttons are emulated by different keys on your PC keyboard depending on the settings of your online emulator (see the table next to the game).
Use D-pad to guide Mario and Luigi on the map, and throughout each world. Press ↑ to climb up vines or enter the door. Hold ↑ while pressing A button below an upside-down pipe to investigate whether you can enter it from below. Hold ↑ while pressing A button to hop out of water. Press ↓ to to squat, to climb down vines, to enter a pipe, or to slide slope to the bottom. Press ← or → to walk in either direction. Hold down the B button button while doing so to run. Pressing ← and → can alter the direction you are moving through the air.
The primary use of the A button is to jump. The longer you hold down the A button, the higher you will jump. If you hold down the A button while landing on an enemy, you will perform a super jump, and bounce even higher.
If you are running fast enough as Raccoon or Tanooki Mario, you can tap the A button to fly into the air. When falling down as Raccoon or Tanooki Mario, tap the A button to flap your tail and slow down your descent. The A button is also used for swimming. Tapping the A button makes Mario or Luigi swim forward in whatever direction they are currently facing. If you are Frog Mario, you don't need to use the A button to swim, but Frog Mario will swim even faster if you tap A.
The primary use of the B button is to enable running. When you move to the left or right while holding B, Mario and Luigi will pick up speed. If you run continuously, you will fill up your speed meter at the bottom of the screen. If the meter fills up and the P mark begins to flash, Raccoon or Tanooki Mario can take off and fly into the sky using their tails. Holding the B button while running also allows you to pick up items and vulnerable enemies, like immobilized turtle shells. You will release the items as soon as you release B. The B button is also used to attack your enemies; As Fireball Mario, press B to throw a fireball. As Raccoon or Tanooki Mario, press B to spin around and slap enemies with your tail. As Hammer Brother Mario, press B to toss a hammer.
Press SELECT on the title screen menu to select between a one or two player game.
Use to start the game. Press during play to pause. Press again to resume play.
This version of Super Mario Bros. 3 was designed for the Nintendo Entertainment System (NES), which was an eight-bit video game console manufactured
by Nintendo in the years 1983 - 2003. In that time, it was the best-selling video game console for which more than 700 licensed games and a number of non-licensed
games were created. Worldwide, approximately 62 million units of this console were sold at approximately price $ 100 per unit. More information about the
NES console can be found here.
Recommended Game Controllers:
You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these NES controllers:
Available online emulators:
6 different online emulators are available for Super Mario Bros. 3. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For
maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic
features of each emulator available for this game Super Mario Bros. 3 are summarized in the following table:
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