|
|
|
|
Escape from the MindMaster - Atari 2600 |
|
|
Atari 2600 joystick: |
 |
Joystick control: |
|
Player 1: |
Player 2: |
joystick |
↑↓←→ |
TGFH |
trigger |
Spacebar |
A |
RESET |
F12 |
F12 |
SELECT |
F11 |
F11 |
Pause |
Alt+P |
Alt+P |
Save |
F8 |
F8 |
black-white / color mode: F2 |
paddle / joystick mode: Alt+L |
Help: |
This Atari game is emulated by JavaScript only. If you prefere to use Java applet emulator, please follow this link. |
|
|
Other platforms:
|
Unfortunately, this game is currently available only in this version. Be patient :-)
|
|
Game info: |
box cover
|
Game title: |
Escape from the MindMaster |
Console: |
Atari 2600 |
Author (released): |
Starpath Corporation (1982) |
Genre: |
Action, Puzzle |
Mode: |
Single-player |
Design: |
Dennis Caswell |
Music: |
|
Game manual: |
manual.pdf
|
File size: |
1146 kB |
Download: |
Escape.a26
|
Game size: |
33 kB |
Recommended emulator: |
Stella |
|
From Wikipedia, the free encyclopedia:
|
Escape from the MindMaster was a video game for the Starpath Supercharger addon for the Atari 2600 published in 1982 by Starpath. The game utilizes a tape cassette through the Starpath Supercharger. This is used to bypass the 2K limitation of available memory in the Atari 2600. Each game has 6 levels, 2 levels per load, giving an effective total of 6K for each game, which allows for better graphics and more complicated gameplay than the average 2K cartridge. A port of this game for the Atari 7800 was planned, and a prototype version of the game was created, but these plans were shelved after Starpath merged with Epyx in 1983.
The player's goal in the game is to solve the maze consisting of a series of hallways and rooms. The rooms either were empty, contained puzzle pegs, or has a bonus game that allowed the user to collect more points. Each level had its own individual bonus game.
To solve the maze, players had to collect keys called 'puzzle pegs' that are designed as shapes to find their corresponding sockets. Only one peg can be held on to one at a time. After placing all the pegs correctly, the player is able to go on to the next level through a now unlocked door. As the levels advanced, the pegs begin to appear more similar to confuse the player. The pegs are placed randomly each time the game is re-booted. There is a time limit in which to finish the maze by, although you are not penalized for exceeding the time, you do get bonus points for each second under the time.
This must be done all the while avoiding the Alien stalker which would be roaming the maze. If it gets too close to you, you would have to start again. There are two parts to each maze, a safe part, and the part where the creature is, separated by doors. Regardless of which room the player is in, you can tell how close the creature is by the beeping he makes. The louder and faster, the closer it is. In the more advanced mazes, there are also large squares that slide out of a wall into the adjacent wall which must be avoided in order for the player to progress. The third maze introduces one way doors, which disappear once you go through them, making you continue some other route.
More details about this game can be found on
Wikipedia.org.
|
For fans and collectors:
|
Find this game on video server
YouTube.com
or
Vimeo.com.
|
Buy original game or Atari 2600 console on
Amazon.com
or
eBay.com.
|
Find digital download of this game on
GOG
or
Steam.
|
|
Videogame Console: |
This version of Escape from the MindMaster was designed for Atari 2600, which was commercially very successful video game console of second generation produced by Atari from 1977 to 1992. It was the first console that used removable memory modules with games. At the time of its greatest fame, more than 30 million units of this console were sold for about $ 200 a piece. To date, the game library for this console contains nearly 1,000 original games. More information about the
Atari 2600 can be found here. |
Recommended Game Controllers:
|
You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB joystick that you simply plug into the USB port of your computer. If you do not have a joystick, buy a suitable USB controller in Amazon or in some of your favorite online stores.
|
|
Available online emulators: |
4 different online emulators are available for Escape from the MindMaster. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For
maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic
features of each emulator available for this game Escape from the MindMaster are summarized in the following table:
|
Emulator
|
Technology
|
Multiplayer
|
USB gamepad
|
Touchscreen
|
Without ads
|
Javatari
|
JavaScript
|
YES
|
YES
|
NO
|
YES
|
NeptunJS
|
JavaScript
|
YES
|
YES
|
NO
|
NO
|
EmulatorJS
|
JavaScript
|
YES
|
YES
|
YES
|
NO
|
JStella
|
Java applet
|
YES
|
NO
|
NO
|
YES
|
|
|
|
|