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Flashback: The Quest for Identity - SNES

Connecting a remote emulator.

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SNES gamepad:

SNES gamepad

Gamepad control:

direction buttons

action button A C
action button B X
action buttons X, Y S, Z
shoulder buttons L, R A, D

Emulator selection:

The following emulators are a­vai­lab­le for this game: NeptunJS (Ja­va­Script), Nesbox (Flash) and Ret­ro­ (JavaScript).

Other platforms:

This game can be played also in a versions for Ge­ne­sis and DOS. Ot­hers are coming soon.

Game info:
Flashback: The Quest for Identity - box cover
box cover
Game title: Flashback: The Quest for Identity
Console: SNES
Author (released): Delphine Software (1992)
Genre: Action, Platform Mode: Single-player
Design: Paul Cuisset, Benoist Aron, Philippe Chastel, ...
Music: Jean Baudlot, Raphaël Gesqua, Fabrice Visserot, ...
Game manual: manual.pdf

File size:

1682 kB

Game size:

1167 kB
Emulator: ZSNES

From Wikipedia, the free encyclopedia:

   Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France and published by U.S. Gold in United States and Europe, and Sunsoft in Japan.
   As a cinematic platformer, Flashback features gameplay similar to that of 1989's Prince of Persia, and Delphine's own Another World released in 1991. Each level spans a large number of non-scrolling screens, nearly all of which feature multiple levels of altitude — requiring the player character Conrad to jump, grab onto ledges, climb, use elevators, and drop onto lower levels. Conrad exhibits realistic human running speed and jumping ability, as well as realistic weakness — he will die if he falls from too great a height.
   Conrad also carries a pistol with unlimited ammunition, a force shield (which absorbs a certain number of shots before needing recharging), and a portable force field (which can act as a barrier to deflect enemies' laser shots).
   As Conrad progresses through the game's seven levels, he is increasingly presented with spatial puzzles, requiring the player to discover how to guide him toward his destination. Late in the game, Conrad receives a teleportation device, and is able to progress by throwing the device into areas that he would otherwise be unable to reach.
   The game's protagonist, who is initially unnamed, begins the game by awakening in a jungle on Titan, completely unaware of who he is. After a short journey he retrieves a holocube which informs him that his name is Conrad B. Hart, an agent for the Galaxia Bureau of Investigation, and that during one of his investigations he discovered a plot to destroy the earth by shape shifting aliens that have disguised themselves as government officials. These shape-shifting aliens can be detected by the use of monoculars that measures molecular density. Upon discovering the aliens, Conrad uploaded a copy of his memory and gave it to his friend Ian before recording the holocube message for himself. As he feared, he was indeed captured and had his memory erased. The holocube message ends with the instruction to travel to New Washington, which is also on Titan, to meet with Ian and retrieve his memories. He eventually meets a wounded stranger who asks him to find his teleporter. After finding and returning his teleporter, the man teleports away but leaves behind an ID card, which Conrad later uses. Conrad then buys an anti-G belt from another stranger in order to jump down a hole that leads to New Washington.
   There, he finds Ian being attacked by a pair of corrupt cops. Conrad kills them, and Ian uses a regenerator in order to give Conrad back his memory. Conrad asks Ian what to do in order to return to Earth. Ian says that the ticket price is huge, and the only way would be to be a contestant on the game show Death Tower. Conrad asks if Ian can give him false papers, but Ian tells him that he needs to ask for Jack in the bar. When he gets there, Jack tells him that the cost is 1500 credits. Conrad gets enough credits by getting a work permit and then completing jobs. Jack then gives him the papers, and Conrad enters Death Tower.
   Conrad wins the contest. When he returns to Earth, a gang of corrupt cops discover him and try to kill him. As he fends them off and proceeds, he ends up in Paradise Club, which is really the aliens' hideout on Earth. Conrad sees three aliens, all but one in disguise, talking about how they have given the humans the ability to produce their needed power, and how millions of their warriors were soon going to be teleported to Earth to destroy mankind. The vent that Conrad is standing on falls, and the undisguised alien has him thrown in the dungeons and his gun taken from him. Soon, a Death Tower terminator opens Conrad's cell and tries to kill him, but he runs off and finds his gun, which he uses to kill the terminator.
   Eventually, Conrad finds a teleporter that leads him to the very distant planet Morphs, which is the home of the aliens. There, Conrad finds a human prisoner named Phillip Howard Clark. As Conrad attempts to free him, a Morph shoots Phillip because his door is opened, only to then be killed by Conrad. Just before Phillip dies, he gives Conrad his atomic charge. He eventually finds his diary, which reveals Phillip's plan to destroy the Master Brain which controls the aliens. Conrad seeks out first the ancillary brain, and then the Master Brain. He destroys both. Then, at a certain spot, Conrad hears Phillip's voice tell him to put the atomic charge at the spot and then flee. Conrad does so as Morphs starts shaking and crumbling, and escapes via a spacecraft and gets out of Morphs's atmosphere just as it explodes.
   The game then cuts to Conrad making a message in the spacecraft's journal. Conrad is shown entering suspended animation as the last sentence of the message is shown.

More details about this game can be found on

For fans and collectors:
Find this game on video server or
Buy original game or SNES console at, or

The newest version of this game can be purchased on, or

Videogame Console:

This ver­sion of Flashback: The Quest for Identity was de­sig­ned for the Su­per Nin­ten­do En­ter­tai­nment Sys­tem (SNES), which was an 16-bit vi­deo ga­me con­so­le of the fourth ge­ne­ra­tion ma­nu­fac­tu­red by Nin­ten­do in the years 1990 - 2003. In that time, it was the best-sel­ling 16-bit vi­deo ga­me con­so­le with su­pe­ri­or grap­hics and sound com­pa­red to its com­pe­ti­tors. World­wi­de, almost 50 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 200 per unit. Mo­re in­for­ma­ti­on about the SNES con­so­le can be found here.

Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these SNES controllers:

Available online emulators:

4 different online emulators are available for Flashback: The Quest for Identity. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Flashback: The Quest for Identity are summarized in the following table:

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
NeptunJS JavaScript YES YES NO NO
NesBox Flash NO YES NO YES JavaScript YES YES YES NO
EmulatorJS JavaScript YES YES YES NO

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