Super Contra 7 (also known as 'New Contra') is a bootleg based on the Contra series, developed by E.S.C. Co. Ltd (alias of Waixing) in 1996 for the Famicom. The game is based off the Contra series, and has a total of 5 areas with varying themes. The player starts with 4 lives as opposed to 3 (although the stat screen displays 5 lives at the start) and 6 continues instead of 3. The standard enemies are similar to those in the originals, but they speed up when they reach the middle of the screen and never shoot.
Super Contra 7 (NES version)
The level designs are considerably more basic than those in Contra and are mostly original, although the first half of Area 4 bears a strong resemblance to Area 4 from Super C.
The bosses are mostly aliens/robots, with the second boss being a gargoyle. Strangely, the first boss is considered to be the most difficult, due to poor hit detection on the boss itself, (you can only damage it when it moves horizontally) as well as its projectiles sometimes glitching, making them randomly move in a curved direction and thus occasionally making them impossible to avoid without luck. Touching any of the bosses hitboxes is instant death, unlike some of those in Contra.
The weapons are somewhat different in this game. The flying power-up containers take two shots to destroy (unlike one in the official games) and the power-ups are random. The default weapon is the machine gun like in Contra III: The Alien Wars, the Spread Gun can only fire one set of shots at a time, (presumably to prevent sprite flickering) the Laser Gun works similar to the NES originals and the Flame Gun is similar to the one in Super C. Oddly enough, the Spread Gun and Laser Gun use each others' original sound effects. The R power-up (which in the official games speeds up the bullets of the current weapon) now gives the player an extra life and the Barrier lasts for about 5 seconds, making it near useless while the Falcon Bomb works the same as in Contra and Super C. The latter also appears to be the most common power-up in the game. The score appears to either be glitched or non-functional, and like the official Contra games it only appears between levels.
The control is mostly identical to NES Contra/Super C, though with minor differences. The player cannot jump while running near edges and the gravity is lower, Mars-like. The shooting system is similar to Contra III, as your guns shoot rapidly by default; however, the Machine gun and Flame gun can shoot faster by rapidly pressing the fire button.
As is common with Waixing's earlier action games, many of the graphics are ripped from other games, mainly Contra and Mighty Final Fight, both for the NES/Famicom. Many of the sprites (including the final boss) are ripped from the former, while background for the first level is ripped from the latter. There is also an enemy ripped from Shatterhand, the only difference being its color.
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The NES version of Super Contra 7 was originally controlled via the NES controller with a cross-shaped joypad and two action buttons. The basic description of game controls is summarized in the table below. Detailed description of how to play this game can be found a in the attached game manual. Please note that individual
gamepad buttons are emulated by different keys on your PC keyboard depending on the settings of your online emulator (see the table next to the game).
Press left and right to make the player run in either direction. Press up to aim the player's gun upward. Press down to crouch low. Press the joystick diagonally to aim your weapon in those directions.
Press the A button to make each player leap off the ground. They can jump straight up, or to either direction. Hold the control pad down while pressing jump to move your player down to a lower platform.
Press the B button to shoot your current weapon. Your weapon will fire in whatever direction the control pad is being pressed. To fire straight down, you must hold the control pad down while jumping.
Press Select on the title screen menu to select between a one or two player game.
Press Start to begin a new game or to pause the action mid-game.
This version of Super Contra 7 was designed for the Nintendo Entertainment System (NES), which was an eight-bit video game console manufactured
by Nintendo in the years 1983 - 2003. In that time, it was the best-selling video game console for which more than 700 licensed games and a number of non-licensed
games were created. Worldwide, approximately 62 million units of this console were sold at approximately price $ 100 per unit. More information about the
NES console can be found here.
Recommended Game Controllers:
You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller on Amazon or AliExpress or in some of your favorite online stores.
Available online emulators:
6 different online emulators are available for Super Contra 7. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For
maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic
features of each emulator available for this game Super Contra 7 are summarized in the following table:
If you like Super Contra 7 you'll probably like also some of the similar games in the overview below. The games you see here
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