Frenzy (Atari 7800) - online game | RetroGames.cz
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Frenzy - Atari 7800

Control:

GP:

KB:
1 X
2 Z
Pause Enter
Select Shift
Reset A

Help:

If the game e­mu­la­ti­on spe­ed is low, you can try to in­cre­a­se it by re­lo­a­ding this pa­ge with­out a­ds or cho­o­se a­no­ther e­mu­la­tor from this table.


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)



Game info:
Frenzy - box cover
box cover
Game title: Frenzy
Console: Atari 7800
Author (released): Stern Electronics, AtariAge (1982)
Genre: Action, Shooter Mode: Multiplayer
Design: Alan McNeil, Bob DeCrescenzo
Music:
Game manual: manual.pdf

File size:

1079 kB
Download: not available (stream only)

Game size:

25 kB
Recommended emulator: Stella

From Wikipedia, the free encyclopedia:

   Frenzy is a multidirectional shooter arcade video game published by Stern Electronics in 1982. It is a sequel to 1980's popular Berzerk; both games were developed by Alan McNeil. Frenzy's gameplay is fundamentally similar to Berzerk—the player enters a series of maze-like rooms containing armed robots and must shoot them to survive—but adds more variety. Ports were released for ColecoVision and ZX Spectrum.
   The player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives.
Frenzy (Atari 7800)
Frenzy (Atari 7800)

   The player has a gun with which to shoot the robots, and simple intelligence of the robots means that they can often be tricked into shooting one another. If the player lingers too long in a room, a bouncing smiley face (known as 'Evil Otto') appears, and relentlessly chases the player. Evil Otto will destroy any robots in his way, and can move through walls.
   In Berzerk, the walls are all electrified and kill the player on contact. In Frenzy, some of the walls of the maze are composed of 'dots' which can be shot. This opens up strategies such as blasting a hole in the side of a room through which to escape when in trouble. The solid walls, on the other hand, now reflect shots. The player can trick robots into killing themselves by standing on the opposite side of a reflective wall and letting them shoot themselves. The only wall that simply absorbs shots harmlessly as in the original is the closed door that appears behind the player when he enters a new room.
   Neither type of wall is electrified in Frenzy, allowing the player to touch them without dying. The robots in Frenzy no longer kill the player on contact but now create small explosions when shot, which can kill the player. It is no longer possible to kill robots by tricking them into walking into the now-harmless walls. There are two types of robots: skeletons and tanks. The two types have identical behavior, but the skeletons are more difficult to shoot from above or below due to the thinness of their sprite.
   In Berzerk, Evil Otto was indestructible. In Frenzy, shooting him once changes him from a smiley face to a 'neutral' face, and another shot converts him to a 'frowny' face. Another shot kills him. However, each time Evil Otto is killed it makes him a little bit faster the next time he appears, which is usually immediately.
   Every four mazes features interactive, decorative elements that were not present in Berzerk. In one room is a huge statue of Evil Otto, for example. Each one has a specific effect on gameplay for that one room. The order is: Big Otto, Power Plant, Central Computer, and Robot Factory. The Power Plant and the Central Computer are surrounded by walls made entirely of 'dots', while Big Otto and the Robot Factory are surrounded by reflective walls with only one breakable 'dot' in the corner, making them more difficult to hit.
   In the Power Plant room, shooting the power plant once will disable it, and all robots in the room will stop moving. In the Central Computer room, shooting the computer will cause all the robots to start moving and firing erratically. While they are in such a state, the walls can kill them. The Robot Factory will continue to spit out additional robots while the player remains in the stage, taunting as it does so. Shooting the factory normally has no effect, although, in the Coleco port, shooting the factory will disable it and stop the endless stream of robots.
   In the Big Otto room, if the player kills Evil Otto, not only does he immediately respawn as usual, but the Big Otto sends four more Ottos onto the screen, all moving at top speed. Like the Robot Factory, shooting Big Otto has no effect. Big Otto starts out with closed eyes and a neutral expression, but kill all of the robots in the room, and his face turns into a slight frown (only in the Coleco port). When Evil Otto is killed, his expression changes to one of rage, with glowing red eyes and a frowning mouth. He also smiles when the player dies, though his eyes remain the same as before, either closed or open.
   Finally, the robots in Frenzy are less talkative than those in Berzerk, only speaking in a few specific situations. They say 'Robot attack!' when Evil Otto appears, 'Charge attack shoot kill destroy' when the player kills Otto, 'The humanoid must not destroy the robot' when entering the Big Otto room, 'The humanoid...' when shooting the Central Computer, and the dialogue randomly alternates between 'A robot must get the humanoid' and 'A robot, not a chicken' when the Robot Factory dispenses a new robot. The constant background chatter of the original game is gone.
   A conversion of the game for the Atari 7800 was created by Bob DeCrescenzo, with assistance from original Frenzy developer Alan McNeil, and sold through AtariAge.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or Atari 7800 console on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

 
Videogame Console:

This ver­sion of Frenzy was de­sig­ned for A­ta­ri 7800, which was vi­deo ga­me con­so­le of third ge­ne­ra­tion ma­nu­fac­tu­red by A­ta­ri in the years 1984 - 1992. It was ful­ly back­ward-com­pa­ti­ble with the A­ta­ri 2600 with si­g­ni­fi­cant­ly im­pro­ved gra­phics hard­wa­re. How­e­ver, the con­so­le was not suc­ces­s­ful and less than 4 mil­li­on u­nits at a u­nit pri­ce of $ 80 we­re sold. Al­so the cur­rent ga­mes li­bra­ry con­tai­nes less than 100 ga­mes de­sig­ned for A­ta­ri 7800. Mo­re in­for­ma­ti­on a­bout the this con­so­le can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller in Amazon or AliExpress or in some of your favorite online stores.

 
Available online emulators:

3 different online emulators are available for Frenzy. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Frenzy are summarized in the following table:
 

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
EmulatorJS JavaScript YES YES YES YES
NeptunJS JavaScript YES YES NO NO
RetroGames.cc JavaScript YES YES YES NO


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