Wing Commander (SNES) - online game | - staré hry ONLINE

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Wing Commander - Super Nintendo SNES system

SNES gamepad:

SNES gamepad

Gamepad control:

direction buttons

action button A Z
action button B X
action buttons X, Y A, S
shoulder buttons L, R Q, E

Emulation speed:

If the game emulation is slow, try to speed it up by reloading this pa­ge without ads or choose a­no­ther emulator from this table.

Other platforms:

This game can be played also in a version for DOS. We are wor­king on the others.

Game info:
Wing Commander - box cover
box cover
Game title: Wing Commander
Console: SNES
Author (released): Origin Systems (1990)
Genre: Action, Shooter, Simulator Mode: Single-player
Design: Chris Roberts, Warren Spector, Jeff George, ...
Music: George Alistair Sanger, David Govett
Game manual: manual.pdf

File size:

15224 kB
Download: not available (stream only)

Game size:

798 kB
Emulator: ZSNES

From Wikipedia, the free encyclopedia:

   Wing Commander is the first game in Chris Roberts' space flight simulation Wing Commander franchise by Origin Systems. The game was first released for MS-DOS on September 26, 1990 and was later ported to the Amiga, CD32 (256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as Wing Commander I in 1994. An enhanced remake Super Wing Commander was made for the 3DO in 1994, and later ported to the Macintosh. Two expansion packs for the game were released: Wing Commander: The Secret Missions in November 1990 and Wing Commander: The Secret Missions 2: Crusade in March 1991.
Wing Commander (SNES)
Wing Commander (SNES)

   The game was considered a major step forward for space dogfight games, featuring graphics, audio, and a story campaign that invited comparison to the Star Wars films. Set in the year 2654 and characterized by Chris Roberts as 'World War II in space', it features a multinational cast of pilots from the 'Terran Confederation' flying missions against the predatory, aggressive Kilrathi, a feline warrior race (heavily inspired by the Kzinti of Larry Niven's Known Space universe).
   Wing Commander is a space flight simulation game, with the player piloting a ship, completing missions, and engaging enemy ships of various capabilities. As the title suggests, there will generally be an AI-controlled wingman which the player can give orders to. Missions will generally include multiple objectives, but the game can proceed even if objectives are failed as long as the protagonist survives. The game features a branching, open-ended story where overall performance affects the campaign: succeeding at objectives results in medals, promotions in rank, and progressing to missions with better ships; failing at objectives leads to more difficult missions and piloting inferior ships. The mission tree is designed so players on the 'losing' path could work their way back to the 'winning' path, and conversely players on the 'winning' path could fail subsequent missions to fall into the 'losing' path. In addition, the wingmen can be killed permanently in combat, and thus be gone for the rest of the campaign.
   The player takes the role of a nameless pilot (later referred to as Christopher Blair in sequels) aboard the TCS Tiger's Claw, a Bengal-class Strike Carrier. The player names the pilot and choose his call sign. The pilot, known in-production to Origin personnel as 'Bluehair' after his most notable feature, quickly rises through the ranks of the flight wing. The campaign will split to various different planets and scenarios depending on the player's performance. If the player performs overall well, they eventually lead a strike on the Kilrathi High Command starbase in the Venice system and force the Kilrathi to retreat. If the player fails too many objectives, missions become increasingly defensive in nature. Human refugees abandon the sector, and eventually the Claw is forced to retreat as well. Of the two endings, the 'winning' path is considered canon by the game's two expansion packs as well as the sequel Wing Commander II: Vengeance of the Kilrathi.

More details about this game can be found on

For fans and collectors:
Find this game on video server or
Buy original game or SNES console on or

Find digital download of this game on GOG or Steam.

Videogame Console:

This ver­sion of Wing Commander was de­sig­ned for the Su­per Nin­ten­do En­ter­tai­nment Sys­tem (SNES), which was an 16-bit vi­deo ga­me con­so­le of the fourth ge­ne­ra­tion ma­nu­fac­tu­red by Nin­ten­do in the years 1990 - 2003. In that time, it was the best-sel­ling 16-bit vi­deo ga­me con­so­le with su­pe­ri­or grap­hics and sound com­pa­red to its com­pe­ti­tors. World­wi­de, almost 50 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 200 per unit. Mo­re in­for­ma­ti­on about the SNES con­so­le can be found here.

Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller on Amazon or AliExpress or in some of your favorite online stores.

Available online emulators:

5 different online emulators are available for Wing Commander. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Wing Commander are summarized in the following table:

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
EmulatorJS JavaScript YES YES YES YES
NeptunJS JavaScript YES YES NO NO
NesBox Flash NO YES NO YES JavaScript YES YES YES NO
Emulatrix JavaScript NO NO NO YES

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