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Diddy Kong Racing - Nintendo 64


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)



Game info:
Diddy Kong Racing - box cover
box cover
Game title: Diddy Kong Racing
Console: Nintendo 64
Author (released): Rare (1997)
Genre: Racing Mode: Multiplayer
Design: Lee Schuneman, Chris Stamper, Robert Harrison, ...
Music: David Wise
Game manual: manual.pdf

File size:

4514 kB
Download: Diddy_Kong_Racing.zip

Game size:

9736 kB
Emulator: Project 64

From Wikipedia, the free encyclopedia:

   Diddy Kong Racing is a 1997 racing video game developed and published by Rare for the Nintendo 64. The game is set on Timber's Island and revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizarding pig named Wizpig, through winning a series of races. The player can take control of any of the featured characters throughout the game. Diddy Kong Racing features five worlds with four racetracks each, and the ability to drive a car, hovercraft, or pilot an aeroplane.
   In Diddy Kong Racing, players can choose one of ten characters, who have access to three different vehicles: car, hovercraft and aeroplane. The car is an all-round vehicle; however, it is the slowest on surfaces such as sand and water. The hovercraft is designed for both sand and water areas, but lacks in acceleration and manoeuvrability. The aeroplane is designed to access aerial areas; it is good at acceleration and manoeuvring; however, it has the slowest speed. Each racetrack has a set of boosters known as 'zippers' that temporarily boost the player's speed, as well as featuring regenerating balloons of various colours that provide power-ups. There are five different types of balloons: red, blue, green, yellow, and rainbow. Red balloons grant missiles to attack racers ahead, blue balloons grant a speed boost, yellow balloons grant shields to protect the player from attacks, green balloons grant deployable traps to delay other racers, and rainbow balloons grant a magnet ability that brings the player closer to the nearest racer. If multiple balloons of the same colour are picked up, the power-up will be upgraded to a more powerful version. A total of two upgrades are available for each balloon. Additionally, racetracks contain non-regenerating bananas that add to speed when they are picked up. A maximum of ten bananas will improve the speed, but can also be obtained to prevent other players from gaining speed. If a racer gets hit, two bananas will be deducted.
   In 'Adventure Mode', players control the racer of their choice to progress through the story. Players begin on Timber's Island, which consists of five interconnected worlds; Dino Domain, Snowflake Mountain, Sherbet Island, Dragon Forest, and Future Fun Land. The worlds are opened up by collecting balloons, except for Future Fun Land, which is a hidden world reached by accomplishing several secret objectives. Each world contains four race tracks, an unlockable battle stage and a race against a boss character. If the player defeats Wizpig in Future Fun Land, obtains all amulet pieces and collect all of the gold medals, the player will be able to play in a mode called 'Adventure 2'. In this mode, all of the balloons change colour to platinum and the tracks are inverted from left to right. The game also features four battle modes which consist of two deathmatch maps, a capture-the-flag-style battle and a mode which involves opponents capturing eggs. The battle modes are not initially selectable, and must be unlocked by collecting keys hidden in each of the worlds.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or Nintendo 64 console on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

 
Videogame Console:

This ver­sion of Diddy Kong Racing was de­sig­ned for the Nin­ten­do 64, which was the world's first 64-bit vi­deo ga­me con­so­le of the fifth ge­ne­ra­ti­on ma­nu­fac­tu­red by Nin­ten­do in the years 1996 - 2002. It was also the last ho­me vi­deo ga­me con­so­le that used car­tri­dges to dis­tri­bu­te ga­mes. World­wi­de, ap­pro­xi­ma­te­ly 33 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 200 per unit. Mo­re in­for­ma­ti­on about Nin­ten­do 64 can be found here.


Recommended Game Controllers:

You can control this game by using the keyboard of your PC. However, for maximum gaming enjoyment, we strongly re­com­mend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these N64 controllers:

Available online emulators:

2 different online emulators are available for Diddy Kong Racing. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Diddy Kong Racing are summarized in the following table:
 

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
NeptunJS JavaScript YES YES NO NO
RetroGames.cc JavaScript YES YES YES NO

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Skunny Kart Sonic Drift Super Mario Kart Mario Kart 64 F-Zero
Skunny Kart Sonic Drift Super Mario Kart Mario Kart 64 F-Zero

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