Disney's Aladdin is a platform game based on the 1992 film of the same name developed by Virgin Games USA. The game was released by Sega for the Sega Genesis on November 11, 1993 as one of several games based on the film, including another game that was released in the same month by Capcom for the Super NES. The game is one of the best-selling Genesis games with four million copies sold. It also received a number of adapted ports for other platforms, such as the NES, Game Boy, Amiga, and DOS computers.
Disney's Aladdin is a side-scrolling platform game in which the player controls Aladdin throughout settings and a storyline based on the namesake film. Aladdin's primary forms of offense against enemy characters are a scimitar for short-range slashing attacks and apples that can be pelted as long-range ammunition. The apples are a finite resource, but can be collected in abundant amounts throughout the game. Aladdin's health is indicated by a trail of smoke emanating from the Genie's lamp on the top-left corner of the screen. The trail shortens whenever Aladdin is harmed by an enemy or environmental hazard. Health can be restored by collecting blue Genie Hearts scattered throughout the levels. If Aladdin runs out of health, a life will be lost.
Disney's Aladdin - Genesis version
Blue vases within the levels act as checkpoints from which Aladdin will be revived if he had passed one before losing a life. Extra lives can be received by collecting golden icons in the shape of Aladdin's head hidden in the levels. If Aladdin's last life is lost, the game prematurely ends. The amount of lives and apples Aladdin is equipped with at the start of the game is determined by the difficulty setting, which can be adjusted in the main menu. Aside from apples, Aladdin can collect gems, which can be traded with the Peddler in each level for extra lives and 'wishes'. Wishes allow the player to continue the game from the current level after losing their last life instead of having to start again from the beginning. On occasion, 'smart bombs' in the form of Jafar's lamp can be found and triggered, which will result in the elimination of all on-screen enemies.
If the player collects one or more Genie Tokens and clears a level, the player will be taken to the 'Genie's Bonus Machine', a luck-based minigame in which pressing a button rewards the player with a random prize consisting of a gem, five apples or an extra life. The amount of Genie Tokens collected in a level determines the amount of rounds that can be played in the minigame. When the player runs out of Genie Tokens or if they land on a picture of Jafar, the minigame will end. If the player picks up an Abu Token in two levels, a bonus level featuring Aladdin's pet monkey Abu as the player character will initiate following the Genie's Bonus Machine. In these levels, the player must maneuver Abu left and right to collect gems, apples and extra lives that drop to the ground while avoiding pots, rocks, fish, Iago's cousins, palace guards and other hazards. If Abu comes into contact with a hazard, the bonus level ends.
The Amiga and DOS were based on the Mega Drive/Genesis version, featuring enhanced music, sound effects and an Updated HUD. The Game Boy and Nintendo Entertainment System ports, which are similar to each other, are significantly altered from the original version, with elements from the original version being missing in both versions, including the 'Inside The Lamp' and Abu bonus levels. The Game Boy version is compatible with the Super Game Boy. These versions of the game were developed by NMS Software, a short-lived company in the mid 1990s that was founded by former Elite Systems staff. A Windows 95 port was developed by East Point Software and published by Virgin Interactive Entertainment in 1996. The Game Boy Color port, developed by Crawfish Interactive and published by Ubi Soft in 2000, is more faithful to the Genesis port, with more things being retained from the original while still missing some content. A Sega CD version of Aladdin was planned, but never started official development.
Find digital download of this game on
This version of Disney’s Aladdin was designed for Sega Genesis (known as Sega Mega Drive in Europe), which was the first ever 16-bit
video game console manufactured
by Sega in the years 1988 - 1997. It was a direct competitor to the SNES console and the successor of the well known 8-bit console Sega Master System.
The unit price of Genesis was approximately $ 190 and worldwide about 40 million units of this console were sold. More information about Sega Genesis
can be found here.
Recommended Game Controllers:
You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these controllers:
Available online emulators:
4 different online emulators are available for Disney’s Aladdin. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For
maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic
features of each emulator available for this game Disney’s Aladdin are summarized in the following table:
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