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SilkWorm - Nintendo NES system

Connecting a remote emulator.

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NES gamepad:

NES gamepad


Gamepad control:

 

Player 1: Player 2:
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-
-
-
A X -
B Z -
SELECT Shift -
START Enter -

Emulator selection:

The following emulators are a­vai­lab­le for this game: NeptunJS (Ja­va­Script), Nesbox (Flash), Ret­ro­Games (JS) and vNES (Java).


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)



Game info:
SilkWorm - box cover
box cover
Game title: SilkWorm
Console: Nintendo Entertainment System (NES)
Author (released): Tecmo (1988)
Genre: Action, Shooter Mode: Multiplayer
Design: Ronald Pieket‑Weeserik, Simon Pick, Ned Langman, ...
Music: Barry Leitch
Game manual: manual.pdf

File size:

1148 kB
Download: SilkWorm.zip

Game size:

95 kB
Recommended emulator: FCEUX

From Wikipedia, the free encyclopedia:

   Silkworm is a classic side scrolling shooter, developed by Tecmo and first released for arcade in 1988. In 1989 it was ported to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC and NES (1990) systems by The Sales Curve and released by Virgin Mastertronic.
   Silkworm also spawned what many consider to be a spiritual successor to the game - SWIV. While SWIV was not a direct sequel, it followed the same core gameplay design of a helicopter/jeep team, albeit as a vertically scrolling shooter instead of a horizontally scrolling one. SWIV was described in the game's manual to mean both 'Special Weapons Intercept Vehicles' and 'Silkworm IV'.
   Silkworm was released at a time where side-scrolling shooting games were among the most popular genres - it was released at the same time as Forgotten Worlds, Sanxion, Mr. Heli and DNA Warrior. The Spectrum version took 3 months to program from start to finish, and was a copy of the Amiga version, which was almost arcade perfect. The game reached number three in the UK Spectrum sales charts, behind RoboCop and Dragon Ninja. In November 1990, Virgin would rerelease Silkworm as part of the Edition 1 compilation, which also included Double Dragon, and the shoot'em ups Gemini Wing, and Xenon.
   Silkworm had interesting graphics and relatively fast-paced gameplay. The player can take control of a Jeep mounted with a machine gun or a Helicopter mounted with forward and downward firing guns. Two players can work simultaneously and cooperatively against enemies, with one playing as the Jeep and one as the Helicopter.
   In single-player mode, it is generally easier to play with the Helicopter than with the Jeep. When in Jeep mode, the player needs to destroy everything directly in front of it or be prepared to jump in order to avoid collisions. In two-player mode, the Helicopter and Jeep must cooperate and the players depend on each other to succeed. For example, the Helicopter can only fire forward, so occasionally, the Jeep must cover the rear with his swivelling gun. However, when covering the rear, the Jeep is vulnerable from the front, so the Helicopter must cover him.
   Silkworm featured a fairly wide variety of enemies, some of which had specific weaknesses, such as the armoured AA guns that could only be harmed when their shields were down to fire. Most famously, there was the 'Goose' helicopter - a giant, heavily armoured 'mini-boss' helicopter that was composed of several smaller vehicles connected together.
   The players collect shields (which could alternatively be shot by the player in order to destroy all enemies on the screen), power cells which increase firepower and an additional bonus can be added to the score achieved. The game gets harder on the completion of each level, which feature destructible environmental elements, such as buildings and ancient ruins.
   The speed was one of the defining parts of the gameplay, which the programmers who worked on the home conversions were keen to preserve, using a variety of programming techniques. One element that required work was the control system (the arcade original had three buttons, whereas most home systems had just one), but this was solved without much problem.
   Silkworm featured a background music theme composed by Barry Leitch, which went on to be a minor cult hit, being included on a Sinclair User covermounted cassette, along with such classics as Shinobi and Continental Circus.
   Silkworm belongs to the games that 'don't have a final': after a certain level, the game goes on infinitely. Despite many other games of this kind, however, after a certain level it says to the player that it's not going to accept any more coins to continue the current game.
   It was thought computer conversions of this game only offered the player a notice as a final screen after beating a certain level, ending the game. The only exceptions being the Atari ST, Amiga and NES conversions where there is a final sequence and an ending. A video released by ChinnyVision in August 2019 disproved this and shows endings for the Amstrad CPC and Commodore 64 conversions.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or NES console at Amazon.com, eBay.com or GOG.com.

The newest version of this game can be purchased on Xzone.cz, GameExpres.cz or GameLeader.cz.

 
Videogame Console:

This ver­sion of SilkWorm was de­sig­ned for the Nin­ten­do En­ter­tai­nment Sys­tem (NES), which was an eight-bit vi­deo ga­me con­so­le ma­nu­fac­tu­red by Nin­ten­do in the years 1983 - 2003. In that time, it was the best-sel­ling vi­deo ga­me con­so­le for which mo­re than 700 li­cen­sed ga­mes and a num­ber of non-li­cen­sed ga­mes we­re cre­a­ted. World­wi­de, ap­pro­xi­ma­te­ly 62 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 100 per unit. Mo­re in­for­ma­ti­on about the NES con­so­le can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller in Amazon or in some of your favorite online stores.

 
Available online emulators:

5 different online emulators are available for SilkWorm. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game SilkWorm are summarized in the following table:
 

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
NeptunJS JavaScript YES YES NO NO
NesBox Flash NO YES NO YES
RetroGames.cc JavaScript YES YES YES NO
EmulatorJS JavaScript YES YES YES NO
vNES Java applet YES NO NO YES

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