Ken’s Labyrinth (DOS) - online game | - staré hry ONLINE

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Ken’s Labyrinth - DOS


Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


If the game e­mu­la­ti­on spe­ed is low, you can try to in­cre­a­se it by re­lo­a­ding this pa­ge with­out a­ds or cho­o­se a­no­ther e­mu­la­tor from this table.

Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)

Game info:
Ken’s Labyrinth - box cover
box cover
Game title: Ken’s Labyrinth
Platform: MS-DOS
Author (released): Advanced Systems (1993)
Genre: Action, Shooter Mode: Single-player
Design: Ken Silverman, Andrew Cotter, Mikko Iho, ...
Music: Ken Silverman
Game manual: not available

Game size:

943 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Ken's Labyrinth is a first-person shooter DOS game, released in 1993 by Ken Silverman through his Advanced Systems and later by Epic MegaGames. It was fully coded by Ken Silverman, who later went on to design the Build engine that was used for rendering a first-person viewpoint in 3D Realms's Duke Nukem 3D (1996) and most recently in Ion Fury (2019). It consists of three episodes, the first of which was released as shareware.
   Ken's Labyrinth is graphically similar to id Software's Wolfenstein 3D in that the levels were designed using a grid-based plane, resulting in perpendicular walls and textureless floors and ceilings. Arguably its most astounding feature was the existence of interactive sprites and textures, like slot machines. This move towards engines allowing greater interactivity was later elaborated upon by Silverman's Build engine.
   Ken's Labyrinth was released as freeware on November 16, 1999. Several different versions were released and are available for download from the official website. The source code followed on July 1, 2001.
   The first version is known as Walken, the version which Ken Silverman sent to companies for evaluation. This was the first version created, and therefore it had very few features. There was almost no interactivity, and the code was mostly a test.
   The first version to be released was a modified version of Walken called Ken's Labyrinth. Many changes were made, including interactivity, an early money system and music. It was sold by Ken directly, using the Advanced Systems company name, a company that Ken's older brother Alan Silverman was involved with.
   Following that was version 1.1, which featured 27 levels and an alternate final boss. New enemies, textures and music were added, as well as a money system with which the player could locate money and use it to purchase a random item from a vending machine. Slot machines were also implemented.
   Released in March 1993 by Epic MegaGames, the final version (2.01) featured 30 levels, and many new features that older versions of the game lacked, such as the ability to choose the item purchased from the vending machines, a difficulty option (on 'easy' mode, or 'Don't hurt me,' enemies do not use melee attacks, while on 'hard' mode, or 'Ouch!' they do), an episode select, and also new enemies, textures and music.
   A Ken's Labyrinth port to modern operating systems such as Windows and Linux using Simple DirectMedia Layer called LAB3D/SDL was created by Jan Lönnberg and released in 2002. A version of the port which includes new higher resolution textures was also created by Katie Stafford.

More details about this game can be found on

For fans and collectors:
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Find digital download of this game on GOG or Steam.


This ver­sion of Ken’s Labyrinth was de­sig­ned for per­so­nal com­pu­ters with o­pe­ra­ting sys­tem MS-DOS (Mi­cro­soft Disk O­pe­ra­ting Sys­tem), which was o­pe­ra­ting sys­tem de­ve­lo­ped by Mi­cro­soft in 1981. It was the most wi­de­ly-used o­pe­ra­ting sys­tem in the first half of the 1990s. MS-DOS was sup­plied with most of the IBM com­pu­ters that pur­cha­sed a li­cen­se from Mi­cro­soft. Af­ter 1995, it was pu­s­hed out by a gra­phi­cal­ly mo­re ad­van­ced sys­tem - Win­dows and its de­ve­lop­ment was ce­a­sed in 2000. At the ti­me of its grea­test fa­me, se­ve­ral thou­sand ga­mes de­sig­ned spe­ci­fi­cal­ly for com­pu­ters with this sys­tem we­re cre­a­ted. To­day, its de­ve­lop­ment is no lon­ger con­ti­nue and for e­mu­la­tion the free DOSBox e­mu­la­tor is most of­ten used. Mo­re in­for­ma­ti­on about MS-DOS operating system can be found here.

Available online emulators:

5 different online emulators are available for Ken’s Labyrinth. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Ken’s Labyrinth are summarized in the following table:

Emulator Technology Multiplayer Fullscreen Touchscreen Speed JavaScript YES NO NO fast
js-dos JavaScript YES YES NO fast
js-dos 6.22 JavaScript YES YES NO fast
jsDosBox JavaScript YES NO NO slow
jDosBox Java applet YES YES NO fast

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