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Quake - DOS


Control:

Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


Help:

If the game e­mu­la­ti­on spe­ed is low, you can try to in­cre­a­se it by re­lo­a­ding this pa­ge with­out a­ds or cho­o­se a­no­ther e­mu­la­tor from this table.


Other platforms:

This game can be played also in a version for N64. We are wor­king on the others.



Game info:
Quake - box cover
box cover
Game title: Quake
Platform: MS-DOS
Author (released): id Software (1996)
Genre: Action, Shooter Mode: Single-player
Design: Michael Abrash, John Carmack, John Cash
Music: Michael Trent Reznor
Game manual: manual.pdf

File size:

313 kB
Download: quake.zip

Game size:

23620 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Quake is a first-person shooter video game, developed and published by id Software in 1996. It is the first game in the popular Quake series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons.
   The successor to id's Doom series, Quake built upon the technology and gameplay of its predecessor in many ways. Unlike the Doom engine before it, the Quake engine offered full real-time 3D rendering and early support for 3D acceleration through OpenGL. After Doom helped popularize multiplayer deathmatches, Quake added various multiplayer options. Online multiplayer became increasingly common, with the QuakeWorld update and software such as QuakeSpy making the process of finding and playing against other competitors on the Internet far easier and more reliable.
Quake - DOS version
Quake - DOS version
Various multiplayer mods were developed including Team Fortress and Capture the flag.
   The game received much acclaim on release and its commercial success led to several sequels, starting with Quake II, which abandoned the gothic stylings of the original for a science fiction theme. Quake has been an influence on user mods and machinima.
   In the single-player game, the player takes the role of a protagonist known as Ranger who was sent into a portal in order to stop an enemy code-named 'Quake'. The government had been experimenting with teleportation technology and developed a working prototype called a 'Slipgate'; the mysterious Quake compromised the Slipgate by connecting it with its own teleportation system, using it to send death squads to the 'Human' dimension in order to test the martial capabilities of Humanity.
   The sole surviving protagonist in 'Operation Counterstrike' is Ranger, who must advance, starting each of four episodes from an overrun human military base, before fighting his way into other dimensions, reaching them via the Slipgate or their otherworld equivalent. After passing through the Slipgate, Ranger's main objective is to collect four magic runes from four dimensions of Quake; these are the key to stopping the enemy later discovered as Shub-Niggurath and ending the invasion of Earth.
   The game consists of 28 separate 'levels' or 'maps', grouped into four episodes. Each episode represents individual dimensions that the player can access through magical portals (as opposed to the technological Slipgate) that are discovered over the course of the game. The various realms consist of a number of gothic, medieval, and lava-filled caves and dungeons, with a recurring theme of hellish and satanic imagery reminiscent of Doom (such as pentagrams and images of demons on the walls). The latter is inspired by several dark fantasy influences, most notably that of H. P. Lovecraft. Dimensional Shamblers appear as enemies, the 'Spawn' enemies are called 'Formless Spawn of Tsathoggua' in the manual, the end boss of the first episode is named Chthon, and the final boss is named Shub-Niggurath (though actually resembling a Dark Young). Some levels have Lovecraftian names, such as the Vaults of Zin and The Nameless City. Originally, the game was supposed to include more Lovecraftian bosses, but this concept was scrapped due to time constraints.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original version of this game on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

 
Game controls:

All DOS games were controlled directly from the PC keyboard. Some newer DOS games also used a mouse or other more advanced game peripherals for control. However, each game was controlled by different keys. You can find a detailed description of how to control this version of Quake in the attached game manual. An overview of basic keyboard commands and keyboard shortcuts to control this game is summarized in the following table:
 
Keys

Action

Walk forwards / walk backwards

Turn left / turn right

Ctrl

Attack or fire, hold down to fire rapidly.

Shift + or

Run forwards or backwards

Alt + or

Strafe (move sideways left or right)

, .

Step left / step right

Space or Enter

Jump

PgDn Del End

Look Up / Look Down / Center view

/

Change weapon

D

Swim up

C

Swim down

Esc

View menu.

 
Platform:

This ver­sion of Quake was de­sig­ned for per­so­nal com­pu­ters with o­pe­ra­ting sys­tem MS-DOS (Mi­cro­soft Disk O­pe­ra­ting Sys­tem), which was o­pe­ra­ting sys­tem de­ve­lo­ped by Mi­cro­soft in 1981. It was the most wi­de­ly-used o­pe­ra­ting sys­tem in the first half of the 1990s. MS-DOS was sup­plied with most of the IBM com­pu­ters that pur­cha­sed a li­cen­se from Mi­cro­soft. Af­ter 1995, it was pu­s­hed out by a gra­phi­cal­ly mo­re ad­van­ced sys­tem - Win­dows and its de­ve­lop­ment was ce­a­sed in 2000. At the ti­me of its grea­test fa­me, se­ve­ral thou­sand ga­mes de­sig­ned spe­ci­fi­cal­ly for com­pu­ters with this sys­tem we­re cre­a­ted. To­day, its de­ve­lop­ment is no lon­ger con­ti­nue and for e­mu­la­tion the free DOSBox e­mu­la­tor is most of­ten used. Mo­re in­for­ma­ti­on about MS-DOS operating system can be found here.

 
Available online emulators:

5 different online emulators are available for Quake. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Quake are summarized in the following table:
 

Emulator Technology Multiplayer Fullscreen Touchscreen Speed
Archive.org JavaScript YES NO NO fast
js-dos JavaScript YES YES NO fast
js-dos 6.22 JavaScript YES YES NO fast
jsDosBox JavaScript YES NO NO slow
jDosBox Java applet YES YES NO fast


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