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Ms. Pac-Man - Atari 2600

Atari 2600 joystick:

Atari 2600 joystick


Joystick control:

 

Player 1: Player 2:
joystick ↑↓←→ TGFH
trigger Spacebar A
turbo Del .
RESET F12 F12
SELECT F11 F11
Pause Alt+P Alt+P
black-white / color mode:  F2
paddle / joystick mode: Alt+L

Emulation speed:

If the game emulation is slow, try to speed it up by reloading this pa­ge without ads or choose a­no­ther emulator from this table.


Other platforms:

Other available platforms: Ata­ri 7800, NES, SMS, Game Boy, Ge­ne­sis, SNES and DOS.



Game info:
Ms. Pac-Man - box cover
box cover
Game title: Ms. Pac-Man
Console: Atari 2600
Author (released): Namco (1982)
Genre: Action Mode: Multiplayer
Design: Mark Ackerman, Mike Horowitz, Josh Littlefield
Music: Naoki Higashio
Game manual: manual.pdf

File size:

2818 kB
Download: not available (stream only)

Game size:

8 kB
Recommended emulator: Stella

From Wikipedia, the free encyclopedia:

   Ms. Pac-Man is an arcade video game from the Golden Age. It was produced by Illinois-based Midway Manufacturing corporation, the North American licensee of Pac-Man. Ms. Pac-Man was released in North America January 13, 1982, one year after the release of Pac-Man, and became one of the most popular video games of all time. This popularity lead to its adoption as an official title by Namco, the creator of Pac-Man. The game introduced a female protagonist, new maze designs, and several other improved gameplay changes over the original title. It became the most successful American-produced arcade game, selling 115,000 arcade cabinets.
   The gameplay of Ms. Pac-Man is largely identical to that of the original Pac-Man. The player earns points by eating pellets and avoiding ghosts (contact with one causes Ms. Pac-Man to lose a life). Eating an energizer (or 'power pellet') causes the ghosts to turn blue, allowing them to be eaten for extra points. Bonus fruits can be eaten for increasing point values, twice per round. As the rounds increase, the speed increases, and energizers generally lessen the extent of the ghosts' vulnerability, eventually stopping altogether. There are also some differences from the original Pac-Man:

  • The game has four different mazes that appear in different color schemes, and alternate after each of the game's intermissions are seen.
  • Three of the four mazes (the first, second, and fourth ones) have two sets of warp tunnels, as opposed to only one in the original maze.
  • The spaces between the walls have been filled in, which makes it easier for a novice player to see where the paths around the mazes are.
  • The ghosts' behavioral patterns are different, and include semi-random movement, which prevents the use of patterns to clear each round.
  • Instead of appearing in the center of the maze, the fruits bounce randomly around the maze, entering and (if not eaten) leaving through the warp tunnels. Once all fruits have been encountered, they appear in random sequence for the rest of the game, starting on the eighth round; this means that a 5000-point banana can be followed by a 100-point pair of cherries, and vice versa.
  • The orange ghost is called Sue, rather than Clyde; her color would later be changed to purple in Pac-Land to differentiate her.
  • When Ms. Pac-Man makes contact with a ghost and dies, she spins around rather than folding in on herself like the original Pac-Man did.
  • The three intermissions have changed to follow the developing relationship between the original Pac-Man and Ms. Pac-Man (from when they first meet to having a stork drop off their baby); the latter would later serve as the attract opening sequence for Jr. Pac-Man.
  • The sound effects and music are very different from those of the original game, including a new opening theme and 'death' sound effect.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or Atari 2600 console on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

 
Videogame Console:

This ver­sion of Ms. Pac-Man was de­sig­ned for A­ta­ri 2600, which was com­mer­ci­al­ly ve­ry suc­ces­s­ful vi­deo ga­me con­so­le of se­cond ge­ne­ra­tion pro­du­ced by A­ta­ri from 1977 to 1992. It was the first con­so­le that used re­mo­vab­le me­mory mo­du­les with ga­mes. At the time of its grea­test fa­me, mo­re than 30 mil­li­on units of this con­so­le were sold for about $ 200 a pie­ce. To da­te, the ga­me li­bra­ry for this con­so­le con­tains near­ly 1,000 o­ri­gi­nal ga­mes. Mo­re in­for­ma­ti­on about the Atari 2600 can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB joystick that you simply plug into the USB port of your computer. If you do not have a joystick, buy a suitable USB controller on Amazon or AliExpress or in some of your favorite online stores.

 
Available online emulators:

5 different online emulators are available for Ms. Pac-Man. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Ms. Pac-Man are summarized in the following table:
 

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
Javatari 5.0 JavaScript YES YES YES YES
Javatari 0.91 JavaScript YES YES NO YES
NeptunJS JavaScript YES YES NO NO
EmulatorJS JavaScript YES YES YES YES
JStella Java applet YES NO NO YES


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