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Superstar Ice Hockey - DOS


Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


If the ga­me does not res­pond, click on the ga­me screen. If the ga­me doesn't start, ad­just the Ja­va set­tings by the manual.

Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)

Game info:
Superstar Ice Hockey - box cover
box cover
Game title: Superstar Ice Hockey
Platform: MS-DOS
Author (released): DesignStar Consultants (1987)
Genre: Sport Mode: Multiplayer
Design: Ed Ringler, Mike Ferrando, Simon Ffinch, Daniel Lucas, Clayton Wishoff
Game manual: not available

Game size:

81 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Superstar Ice Hockey is a hockey sport game published by Mindscape in 1987. Gameplay allows for players to choose from either the centre or goalie positions, a 2 player option allows for head to head play or co-operative play where one player is the centre and the other the goalie. Coaching decisions such as line changes and strategy choices can be made during a game between whistles. Player creation, development and trades all take place before and after games.
   Gameplay as a centre was limited due to only having one action button, this meant that when playing as a centre, pressing the 'fire' button would cause the player to swing his stick. If the player had possession of the puck this would result in a shot. Swinging the stick with or without the puck also had the potential to knock other players down depending on their proximity to the swinging stick, often resulting in a penalty, if no penalty is called the player knocked down would spin for several seconds before getting back up (if you as the centre were knocked down you were effectively out of the play until you regained your feet).
   The game was notable for its player creation and development system, the game used 'trade points' as a measure of value when creating new players, trading players and running team practices. The more points spent on an activity, in general the better the result. Players also aged and their skills declined, the most noticeable being speed.

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