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Grand Prix Circuit - DOS


To start this ga­me press the but­ton. Ga­me is con­trol­led by the same keys that are used to playing un­der MS DOS.


This ga­me is e­mu­la­ted by ja­va­script e­mu­la­tor em-dos­box. If you pre­fer to use a ja­va ap­plet e­mu­la­tor, fol­low this link.

Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)

Game info:
Grand Prix Circuit - box cover
box cover
Game title: Grand Prix Circuit
Platform: MS-DOS
Author (released): Accolade (1988)
Genre: Racing Mode: Single-player
Design: Don A. Mattrick, Brad Gour, John Boechler, Tony Lee, Eric Pauker, Brad Gour
Music: Eric Pauker, Krisjan Hatlelid
Game manual: not available

Game size:

316 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Grand Prix Circuit is a motor racing game for Amiga, Amstrad CPC, Apple IIGS, Commodore 64, DOS and ZX Spectrum. It was first released in 1987 by Accolade. For DOS, it was released in 1988.
   Players can choose from three different cars in the game. They are:

  • McLaren MP4/4 (Honda 1.5L V6 turbo - 790 bhp (589 kW; 801 PS))
  • Williams FW12C (Renault 3.5L V8 - 735 bhp (548 kW; 745 PS))
  • Ferrari F1/87/88C (Ferrari 3.5L V12 - 680 bhp (507 kW; 689 PS))
   The McLaren-Honda turbo is the most powerful car in the game but is also the most difficult car to control. This is the 1988 combination that won 15 out of 16 Grands Prix. The Williams-Renault is the next most powerful and the car is relatively neutral to control. Interestingly the Williams-Renault is the 1989 combination but the Renault engine was in reality a V10, not the V8 that is in the game. The Ferrari is actually the 1988 turbo car's chassis with a V12 engine. As the slowest of the three the Ferrari is also the easiest to control. There are five difficulty levels and three playing modes: practice, single event and championship circuit and the game is accompanied by music written for the Commodore 64 by Kris Hatlelid.
   As stated in an interview with BBC's Top Gear in 2010, Kazunori Yamauchi, the creator of the Gran Turismo (series) racing franchise for the PlayStation, was initially introduced to the genre of racing simulators by Grand Prix Circuit.

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