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Grand Prix Circuit - DOS


Control:

Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


Help:

This ga­me is e­mu­la­ted by ja­va­script e­mu­la­tor em-dos­box. If you pre­fer to use a ja­va ap­plet e­mu­la­tor, fol­low this link.


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)



Game info:
Grand Prix Circuit - box cover
box cover
Game title: Grand Prix Circuit
Platform: MS-DOS
Author (released): Accolade (1988)
Genre: Racing Mode: Single-player
Design: Don A. Mattrick, Brad Gour, John Boechler, Tony Lee, Eric Pauker, Brad Gour
Music: Eric Pauker, Krisjan Hatlelid
Game manual: not available
Download: gpc.zip

Game size:

316 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Grand Prix Circuit is a racing video game developed by Distinctive Software and published by Accolade for MS-DOS com­pa­tib­le operating systems in 1988. It was ported to the Amiga, Amstrad CPC, Apple IIGS, Commodore 64, and ZX Spectrum. Players can choose from three different cars in the game. They are:

  • McLaren MP4/4 (Honda 1.5L V6 turbo - 790 bhp (589 kW; 801 PS))
  • Williams FW12C (Renault 3.5L V8 - 735 bhp (548 kW; 745 PS))
  • Ferrari F1/87/88C (Ferrari 3.5L V12 - 680 bhp (507 kW; 689 PS))

   The McLaren-Honda turbo is the most powerful car in the game but is also the most difficult car to control. This is the 1988 combination that won 15 out of 16 Grands Prix. The Williams-Renault is the next most powerful and the car is relatively neutral to control. Interestingly the Williams-Renault is the 1989 combination but the Renault engine was in reality a V10, not the V8 that is in the game.
Grand Prix Circuit - DOS version
Grand Prix Circuit - DOS version
The Ferrari is actually the 1988 turbo car's chassis with a V12 engine. As the slowest of the three the Ferrari is also the easiest to control. Rival drivers also have their own styles and strengths, and to win the World Championship you will have to master these. Pitstop timing and planning is crucial as well, although only tires are changed in late-1980s F1.
   There are five difficulty levels and three playing modes: practice, single event and championship circuit and the game is accompanied by music written for the Commodore 64 by Kris Hatlelid. The high score/end of game music is based on 'Na Na Hey Hey Kiss Him Goodbye' from 1969 by Paul Leka, Gary DeCarlo and Dale Frashuer.
   You can choose whether to drive a single race or to drive a full championship on every track. Every Race includes a qualifying round. The graphics in the game are sprite-based.
    There are eight tracks in Grand Prix Circuit:

  1. Jacarepaguá Circuit - Brazil
  2. Circuit de Monaco - Monaco
  3. Circuit Gilles Villeneuve - Canada
  4. Detroit street circuit - United States
  5. Silverstone - United Kingdom
  6. Hockenheim - Germany
  7. Monza - Italy
  8. Suzuka - Japan

   As stated in an interview with BBC's Top Gear in 2010, Kazunori Yamauchi, the creator of the Gran Turismo (series) racing franchise for the PlayStation, was initially introduced to the genre of racing simulators by Grand Prix Circuit.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original version of this game on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

 
Game controls:

All DOS games were controlled directly from the PC keyboard. Some newer DOS games also used a mouse or other more advanced game peripherals for control. However, each game was controlled by different keys. You can find a detailed description of how to control this version of Grand Prix Circuit in the attached game manual. An overview of basic keyboard commands and keyboard shortcuts to control this game is summarized in the following table:
 
Keys

Action

Acceleration

Brakes

Turn left or right

A

Shift to a higher gear (works only in levels 3, 4 and 5).

Z

Shift to a lower gear (works only in levels 3, 4 and 5).

I

Turn ON/OFF the information panel (position, lap, time).

M

Turn ON/OFF the map.

D

Turn ON/OFF the display of speed shift pattern.

P

Pause

Ctrl + S

Sound ON/OFF

Esc

Quit game (return to the main menu)

 
Platform:

This ver­sion of Grand Prix Circuit was de­sig­ned for per­so­nal com­pu­ters with o­pe­ra­ting sys­tem MS-DOS (Mi­cro­soft Disk O­pe­ra­ting Sys­tem), which was o­pe­ra­ting sys­tem de­ve­lo­ped by Mi­cro­soft in 1981. It was the most wi­de­ly-used o­pe­ra­ting sys­tem in the first half of the 1990s. MS-DOS was sup­plied with most of the IBM com­pu­ters that pur­cha­sed a li­cen­se from Mi­cro­soft. Af­ter 1995, it was pu­s­hed out by a gra­phi­cal­ly mo­re ad­van­ced sys­tem - Win­dows and its de­ve­lop­ment was ce­a­sed in 2000. At the ti­me of its grea­test fa­me, se­ve­ral thou­sand ga­mes de­sig­ned spe­ci­fi­cal­ly for com­pu­ters with this sys­tem we­re cre­a­ted. To­day, its de­ve­lop­ment is no lon­ger con­ti­nue and for e­mu­la­tion the free DOSBox e­mu­la­tor is most of­ten used. Mo­re in­for­ma­ti­on about MS-DOS operating system can be found here.

 
Available online emulators:

5 different online emulators are available for Grand Prix Circuit. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Grand Prix Circuit are summarized in the following table:
 

Emulator Technology Multiplayer Fullscreen Touchscreen Speed
Archive.org JavaScript YES NO NO fast
js-dos JavaScript YES YES NO fast
js-dos 6.22 JavaScript YES YES NO fast
jsDosBox JavaScript YES NO NO slow
jDosBox Java applet YES YES NO fast


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