Karateka (Atari 7800) - online game | RetroGames.cz
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Karateka - Atari 7800

Control:

GP:

KB:
1 X
2 Z
Pause Enter
Select Shift
Reset A

Help:

If the game e­mu­la­ti­on spe­ed is low, you can try to in­cre­a­se it by re­lo­a­ding this pa­ge with­out a­ds or cho­o­se a­no­ther e­mu­la­tor from this table.


Other platforms:

This game can be played also in a versions for NES, Game Boy and DOS.



Game info:
Karateka - box cover
box cover
Game title: Karateka
Console: Atari 7800
Author (released): Brøderbund Software (1984)
Genre: Action, Fighting Mode: Single-player
Design: Jordan Mechner
Music:
Game manual: manual.pdf

File size:

233 kB
Download: Karateka.zip

Game size:

17 kB
Recommended emulator: Stella

From Wikipedia, the free encyclopedia:

   Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft.
   The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting.
   Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.
   Karateka uses gameplay elements found in both side-scrolling 2D platformers and fighting games. The player is introduced to the unnamed hero as he ascends a mountain into Akuma's fortress to rescue Princess Mariko. As the player directs the hero into the fortress, various foes appear and attempt to stop him. Once in a fighting stance, the player delivers blows, punches, and kicks at the enemy while dodging the enemy's attacks. The player's health, shown by a bar on the bottom of the screen, diminishes with every hit he takes, though health is recovered slowly by not engaging in combat. Should the player lose all his health, the game is over, requiring the player to start again. The enemy's health bar is shown on the screen as well; once this is drained, the player has defeated him and can progress forward.
   In addition to human enemies, Akuma occasionally sends his trained hawk to attack the player, which can be deflected with well-timed punches. There are some environmental hazards that the player can come upon, such as a falling portcullis or an open cliffside, which end the game immediately if not avoided. Throughout the game, cut scenes are shown, displaying such scenes as Akuma ordering his men to attack the player and Mariko nervously awaiting her fate.
   Eventually, the player will reach and face Akuma in a final conflict. Once Akuma is defeated, the player is able to rescue Mariko, though the player must assure that he is out of a fighting stance, or else the princess will assume he is an enemy and kill him in one blow. Once Mariko is freed, she and the player leave the fortress together.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or Atari 7800 console on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

 
Videogame Console:

This ver­sion of Karateka was de­sig­ned for A­ta­ri 7800, which was vi­deo ga­me con­so­le of third ge­ne­ra­tion ma­nu­fac­tu­red by A­ta­ri in the years 1984 - 1992. It was ful­ly back­ward-com­pa­ti­ble with the A­ta­ri 2600 with si­g­ni­fi­cant­ly im­pro­ved gra­phics hard­wa­re. How­e­ver, the con­so­le was not suc­ces­s­ful and less than 4 mil­li­on u­nits at a u­nit pri­ce of $ 80 we­re sold. Al­so the cur­rent ga­mes li­bra­ry con­tai­nes less than 100 ga­mes de­sig­ned for A­ta­ri 7800. Mo­re in­for­ma­ti­on a­bout the this con­so­le can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller in Amazon or AliExpress or in some of your favorite online stores.

 
Available online emulators:

3 different online emulators are available for Karateka. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Karateka are summarized in the following table:
 

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
EmulatorJS JavaScript YES YES YES YES
NeptunJS JavaScript YES YES NO NO
RetroGames.cc JavaScript YES YES YES NO


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