Football Manager (DOS) - online game | - staré hry ONLINE

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Football Manager - DOS


Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


If the game e­mu­la­ti­on spe­ed is low, you can try to in­cre­a­se it by re­lo­a­ding this pa­ge with­out a­ds or cho­o­se a­no­ther e­mu­la­tor from this table.

Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)

Game info:
Football Manager - box cover
box cover
Game title: Football Manager
Platform: MS-DOS
Author (released): Addictive Games (1982)
Genre: Sport, Strategy, Simulator Mode: Single-player
Design: Kevin Toms, Paul Robson
Game manual: not available

Game size:

165 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Football Manager is the first game in the Football Manager series. Kevin Toms developed the first game, which was text-only, on a Video Genie, a clone of the Tandy TRS-80. The title evolved out of a board game Toms first designed aged 11 that was itself inspired by the 1968 football management simulation board game Soccerama. Early iterations were modelled on the cardboard from cereal packets and blank card decks, but Toms was inspired to develop it into a computer game after purchasing a ZX81 and deciding this was a 'much better tool to run the game on, especially for automating things like the league table calculations and fixtures'.
   It was later converted to the Sinclair ZX80 and ZX81, and Toms created the software label Addictive Games to launch the game in 1982. It was then ported to the ZX Spectrum with added animated graphics showing match highlights.
   The game was a huge success and was ported to a wide range of systems between 1984 and 1987. While the Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, MSX and DOS versions, kept or improved all features such as the match highlights graphics, all others (including the Acorn Electron, Atari 8-bit Commodore 16 and Plus/4 were, like the original, text only.
   The game was written entirely in BASIC and, apart from the match highlights on some versions, used only text displays and keyboard entry. The player chooses a team and then must try to earn promotion from the fourth to the first division (although the player can then keep playing for as many seasons as they wish). The player also competes in the FA Cup. While the team and player names are real, they are not accurately represented so whichever team is selected, the player always starts in the fourth division and their team is randomly populated with players. Each player has a skill rating and an energy rating. Players must be rested to renew their energy rating or they become injured. The players' skill and energy ratings also change at the end of the season. The team has ratings of defence, midfield and attack (the total skills of all defenders, midfielders or attackers selected), energy (an average of all selected players) and morale (which increases when the team wins and decreases when they lose). The player can select their team to balance the skills based on the opposing team's ratings (e.g. to increase the defence rating if the opposition has a high attack rating).
   As the match is played, the screen is updated if a goal is scored. For versions with animated graphics highlights, attempts on goal are shown in isometric 3D at either end of the pitch with a scoreboard showing the current score. The player can not affect the game while it is in progress.
   The player must also balance finances. Weekly income and expenditure is calculated and bank loans can be taken out. There is also a basic player transfer system. Random players become available to buy which the player can bid for. If the squad reaches the maximum of 16, no players will be available to buy. The player can also list their own players for sale and then accept or reject bids.
   Game progress can be saved at any time. A customiser utility was included with the game so players could rename the teams and players.

More details about this game can be found on

For fans and collectors:
Find this game on video server or
Buy original version of this game on or

Find digital download of this game on GOG or Steam.


This ver­sion of Football Manager was de­sig­ned for per­so­nal com­pu­ters with o­pe­ra­ting sys­tem MS-DOS (Mi­cro­soft Disk O­pe­ra­ting Sys­tem), which was o­pe­ra­ting sys­tem de­ve­lo­ped by Mi­cro­soft in 1981. It was the most wi­de­ly-used o­pe­ra­ting sys­tem in the first half of the 1990s. MS-DOS was sup­plied with most of the IBM com­pu­ters that pur­cha­sed a li­cen­se from Mi­cro­soft. Af­ter 1995, it was pu­s­hed out by a gra­phi­cal­ly mo­re ad­van­ced sys­tem - Win­dows and its de­ve­lop­ment was ce­a­sed in 2000. At the ti­me of its grea­test fa­me, se­ve­ral thou­sand ga­mes de­sig­ned spe­ci­fi­cal­ly for com­pu­ters with this sys­tem we­re cre­a­ted. To­day, its de­ve­lop­ment is no lon­ger con­ti­nue and for e­mu­la­tion the free DOSBox e­mu­la­tor is most of­ten used. Mo­re in­for­ma­ti­on about MS-DOS operating system can be found here.

Available online emulators:

5 different online emulators are available for Football Manager. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Football Manager are summarized in the following table:

Emulator Technology Multiplayer Fullscreen Touchscreen Speed JavaScript YES NO NO fast
js-dos JavaScript YES YES NO fast
js-dos 6.22 JavaScript YES YES NO fast
jsDosBox JavaScript YES NO NO slow
jDosBox Java applet YES YES NO fast

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