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Gobliins 2: The Prince Buffoon - DOS


Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


If the ga­me does not res­pond, click on the ga­me screen. If the ga­me doesn't start, ad­just the Ja­va set­tings by the manual.

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Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)

Game info:
Gobliins 2: The Prince Buffoon - box cover
box cover
Game title: Gobliins 2: The Prince Buffoon
Platform: MS-DOS
Author (released): Coktel Vision (1992)
Genre: Adventure Mode: Single-player
Design: Pierre Gilhodes
Music: Charles Callet
Game manual: not available
Download: (paid game)

Game size:

2604 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   The Gobliiins series consists of four puzzle adventure games developed and released by Coktel Vision (and later Sierra On-Line) for the Amiga, Atari ST, MS-DOS, and Macintosh (and later iOS and Windows) platforms. The first three titles were released in the early 1990s, the fourth in 2009.
   The games mix elements of adventure and puzzle gaming. In essence, the player must find the solution to each area (or level), consisting of one or more screens, in order to progress to the next.
   An original aspect of the series is that the player usually controls multiple goblins as player characters, each of whom has a unique set of abilities (the number of letter i's in the word 'Goblin' of the title indicates the number of characters that the player may control). The player may only control one character at a time but, depending on the specific scene, may switch characters at will. The original Gobliiins features a shared health system for all three characters, which meant that leaving characters in the wrong place could be detrimental, though this feature is not implemented in the sequels.
   All games are available in CD format. The first three include voices instead of the 'goblinish' talk that featured on the floppy disk versions. The CD version also censors the nudity featured in the original game.
   In 1992's Gobliins 2 the player controls two characters: Fingus (who is well-mannered, intelligent, and shy) and Winkle (who is dumb enough to not know how to push a button in the first screen, but who is almost terminally brave). They've been sent to rescue the King's son, the Prince Buffoon, who has been kidnapped by the evil Amoniak. Both goblins can pick up and use items, and both generally use an item in different ways. Unlike its predecessor, Gobliins 2 allows (and requires) the player to travel back and forth between rooms. Also, both goblins can be given an order simultaneously, allowing for the inclusion of timing puzzles. A significant difference between this game and its predecessor is that in Gobliins 2 neither playable character can die.

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