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Tapper - Atari 2600

Game description:

Sorry, no English description yet.

Joystick control:


Player 1: Player 2:
joystick ↑↓←→ TGFH
trigger Spacebar A
Pause Alt+P Alt+P
Save F8 F8
black-white / color mode:  F2
paddle / joystick mode: Alt+L


This Atari game is emulated by JavaScript only. If you prefere to use Java applet e­mu­la­tor, please fol­low this link.

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Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)

Game info:
Tapper - box cover
box cover
Game title: Tapper
Console: Atari 2600
Author (released): Midway Games (1984)
Genre: Action Mode: Multiplayer
Design: Steve Meyer, Scott Morrison, Elaine Ditton
Music: Rick Hicaro
Game manual: manual.pdf

File size:

939 kB
Download: Tapper.a26

Game size:

8 kB
Recommended emulator: Stella

From Wikipedia, the free encyclopedia:

   Tapper, also known as Root Beer Tapper, is a 1983 arcade game released by Bally Midway. The goal of the game is to serve beer (or root beer) and collect empty mugs and tips. The game puts the player in the shoes of a bartender. The player must serve eager, thirsty patrons before their patience expires. The game was produced in association with Budweiser.
   The Tapper game screen features four bars. Patrons arrive periodically at the end of the bar opposite the player and demand drinks. The player must draw and serve drinks to the patrons as they slowly advance towards the player. If any customers reach the player's end of the bar, they grab the player-as-bartender and toss him out the far end of the bar, costing the player a life.
    The player serves customers by filling a mug at one of the four taps. Once the mug is full, the player releases the tap which automatically slides the mug towards the advancing customer. Customers catch mugs that are slid towards them, as long as they are not already drinking a beer, or otherwise distracted. If a mug is not caught by a customer (whether the customer is already drinking or distracted, or if there is no customer), then it falls off the bar on the other end, resulting in a loss of a life for the player. If a customer does catch the mug, though, then he or she is pushed back some amount towards the opposite end of the screen. The goal is to push the customer completely off the screen, but if they are not then they will stay and consume their drink in place. When a customer finishes his drink, he slides the empty mug back towards the player, after which the customer resumes his advance on the player. The player must collect the empty mugs before they reach the end of the bar and fall to the ground, as a mug falling to the ground costs a life.

More details about this game can be found on

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