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Wing Commander - DOS


Control:

Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


Help:

If the game e­mu­la­ti­on spe­ed is low, you can try to in­cre­a­se it by re­lo­a­ding this pa­ge with­out a­ds or cho­o­se a­no­ther e­mu­la­tor from this table.


Other platforms:

This game can be played also in a version for SNES. We are wor­king on the others.



Game info:
Wing Commander - box cover
box cover
Game title: Wing Commander
Platform: MS-DOS
Author (released): Origin Systems (1990)
Genre: Action, Shooter, Simulator Mode: Single-player
Design: Chris Roberts, Warren Spector, Jeff George, ...
Music: George Alistair Sanger, David Govett
Game manual: manual.pdf

File size:

6363 kB
Download: not available (stream only)

Game size:

2794 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Wing Commander is the first game in Chris Roberts' space flight simulation Wing Commander franchise by Origin Systems. The game was first released for MS-DOS on September 26, 1990 and was later ported to the Amiga, CD32 (256-color), Sega CD and the Super Nintendo Entertainment System, and re-released for the PC as Wing Commander I in 1994. An enhanced remake Super Wing Commander was made for the 3DO in 1994, and later ported to the Macintosh. Two expansion packs for the game were released: Wing Commander: The Secret Missions in November 1990 and Wing Commander: The Secret Missions 2: Crusade in March 1991.
Wing Commander (MS-DOS)
Wing Commander (MS-DOS)

   The game was considered a major step forward for space dogfight games, featuring graphics, audio, and a story campaign that invited comparison to the Star Wars films. Set in the year 2654 and characterized by Chris Roberts as 'World War II in space', it features a multinational cast of pilots from the 'Terran Confederation' flying missions against the predatory, aggressive Kilrathi, a feline warrior race (heavily inspired by the Kzinti of Larry Niven's Known Space universe).
   Wing Commander is a space flight simulation game, with the player piloting a ship, completing missions, and engaging enemy ships of various capabilities. As the title suggests, there will generally be an AI-controlled wingman which the player can give orders to. Missions will generally include multiple objectives, but the game can proceed even if objectives are failed as long as the protagonist survives. The game features a branching, open-ended story where overall performance affects the campaign: succeeding at objectives results in medals, promotions in rank, and progressing to missions with better ships; failing at objectives leads to more difficult missions and piloting inferior ships. The mission tree is designed so players on the 'losing' path could work their way back to the 'winning' path, and conversely players on the 'winning' path could fail subsequent missions to fall into the 'losing' path. In addition, the wingmen can be killed permanently in combat, and thus be gone for the rest of the campaign.
   The player takes the role of a nameless pilot (later referred to as Christopher Blair in sequels) aboard the TCS Tiger's Claw, a Bengal-class Strike Carrier. The player names the pilot and choose his call sign. The pilot, known in-production to Origin personnel as 'Bluehair' after his most notable feature, quickly rises through the ranks of the flight wing. The campaign will split to various different planets and scenarios depending on the player's performance. If the player performs overall well, they eventually lead a strike on the Kilrathi High Command starbase in the Venice system and force the Kilrathi to retreat. If the player fails too many objectives, missions become increasingly defensive in nature. Human refugees abandon the sector, and eventually the Claw is forced to retreat as well. Of the two endings, the 'winning' path is considered canon by the game's two expansion packs as well as the sequel Wing Commander II: Vengeance of the Kilrathi.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original version of this game on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

 
Platform:

This ver­sion of Wing Commander was de­sig­ned for per­so­nal com­pu­ters with o­pe­ra­ting sys­tem MS-DOS (Mi­cro­soft Disk O­pe­ra­ting Sys­tem), which was o­pe­ra­ting sys­tem de­ve­lo­ped by Mi­cro­soft in 1981. It was the most wi­de­ly-used o­pe­ra­ting sys­tem in the first half of the 1990s. MS-DOS was sup­plied with most of the IBM com­pu­ters that pur­cha­sed a li­cen­se from Mi­cro­soft. Af­ter 1995, it was pu­s­hed out by a gra­phi­cal­ly mo­re ad­van­ced sys­tem - Win­dows and its de­ve­lop­ment was ce­a­sed in 2000. At the ti­me of its grea­test fa­me, se­ve­ral thou­sand ga­mes de­sig­ned spe­ci­fi­cal­ly for com­pu­ters with this sys­tem we­re cre­a­ted. To­day, its de­ve­lop­ment is no lon­ger con­ti­nue and for e­mu­la­tion the free DOSBox e­mu­la­tor is most of­ten used. Mo­re in­for­ma­ti­on about MS-DOS operating system can be found here.

 
Available online emulators:

5 different online emulators are available for Wing Commander. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Wing Commander are summarized in the following table:
 

Emulator Technology Multiplayer Fullscreen Touchscreen Speed
Archive.org JavaScript YES NO NO fast
js-dos JavaScript YES YES NO fast
js-dos 6.22 JavaScript YES YES NO fast
jsDosBox JavaScript YES NO NO slow
jDosBox Java applet YES YES NO fast


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