Pilotwings (SNES) - online game | RetroGames.cz
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Pilotwings - Super Nintendo SNES system

SNES gamepad:

SNES gamepad

Gamepad control:

direction buttons

action button A Z
action button B X
action buttons X, Y A, S
shoulder buttons L, R Q, E

Emulation speed:

If the game emulation is slow, try to speed it up by reloading this pa­ge without ads or choose a­no­ther emulator from this table.

Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)

Game info:
Pilotwings - box cover
box cover
Game title: Pilotwings
Console: SNES
Author (released): Nintendo (1990)
Genre: Action, Shooter, Simulator Mode: Single-player
Design: Hiroshi Yamauchi, Shigeru Miyamoto, Tadashi Sugiyama, ...
Music: Kōji Kondō, Soyo Oka
Game manual: manual.pdf

File size:

1890 kB
Download: not available (stream only)

Game size:

266 kB
Emulator: ZSNES

From Wikipedia, the free encyclopedia:

   Pilotwings is a video game developed and published by Nintendo for the Super Nintendo Entertainment System. The game was originally released in Japan on December 21, 1990, shortly after the launch of the Super Famicom. It was released as a launch title for the SNES in August 1991 in North America, with a European release following in 1992.
   Pilotwings is an amateur flight simulator game in which the player attempts to earn pilot licenses through lessons in light plane flight, hang gliding, skydiving, and the use of a rocket belt. Bonus stages and levels involving an attack helicopter are also available. Each event offers unique controls and gameplay mechanics. To increase the realism of the game's flight simulation, the developers extensively utilized the SNES Mode 7 capability, which mimics 3D graphics by rotating and scaling flat objects.
   The game was well received upon its release, largely thanks to its graphical presentation. The game has since been re-released on the Virtual Console service for both the Wii and the Wii U consoles in PAL regions, North America, and Japan, as well as for the New Nintendo 3DS in North America. A sequel, Pilotwings 64, was released for the Nintendo 64 in 1996. After many years of announcements and cancellations, Nintendo unveiled a second sequel, Pilotwings Resort, for the Nintendo 3DS handheld at the Electronic Entertainment Expo (E3) 2010 which released in 2011.
   Pilotwings takes place in a series of training areas called the 'Flight Club'. The player's objective is to pass each training area and earn licenses based on the difficulty of the courses. Each area features events, which may be played in any order. In these events, the player controls one of four aerial vehicles and must complete a task (usually flying through floating markers) within a time limit. Upon completing or failing an objective, the player earns points and receives comments from the instructors. Points are awarded based on criteria such as the time taken to complete the event, the accuracy of the landing, and the completion of certain tasks, such as flying through colored rings or orbs. To pass a training area, the combined scores from each event must exceed a certain threshold. Each training area can be replayed if necessary, and passwords allow players to save their progress.
   The first event, the light plane, requires the player to follow a guide path of orbs, or to fly through rings of orbs, and then land on the runway. In the second event, skydiving, the player jumps from a helicopter at a high altitude and maneuvers by leaning forward and back, and by rotating on a horizontal axis. The player must fall through rings of orbs in the sky before deploying the parachute, and must then attempt to land in a target area made up of concentric circles, with marks indicating the points awarded. The third event sees the player taking control of a rocket belt, which can be controlled with left and right yaw rotation, leaning forward and back to control speed. High and low levels of thrust allow high speed and finer control, respectively. The player must take off and fly through a series of rings, bars, or other objects before landing in a target area. The objective of the fourth event, hang gliding, is to catch thermal currents (represented by ascending white dots), reach a specified altitude, and then land as close as possible to the center of a gray square target.
   Some events have bonus stages that add to a player's score, even if it has already reached the maximum number. In the skydiving, rocket belt, and hang glider modes, landing on moving platforms rewards players with a perfect score, and a bonus stage for extra points may be earned by falling into the water of a target area. These stages include maneuvering a diving penguin into a pool, bouncing a winged man across a series of trampolines, and flying another winged man as far as possible.
   After completing the certification courses of all four instructors, the player is informed that an agent has infiltrated an enemy base ('EVIL Syndicate') on the fictional Izanu Island and has freed the player's kidnapped instructors, who are waiting to be rescued. The player's mission is to fly an attack helicopter from an offshore aircraft carrier and retrieve the captives by landing on a helipad on the island. This rescue mission stands out from the normal courses in that the player does more than maneuver a craft. As the player flies over the island, they must successfully dodge anti-aircraft fire from ground-based turrets, and, although the helicopter is able to fire missiles to destroy the artillery, a single hit to the craft causes the game to end. The helicopter has forward, backward, left, and right pitch controls, rotor throttle controls for altitude, and left and right missile firing controls. Completing the mission earns the player the 'Pilot's Wings' certificate and opens harder training areas (consisting of several weather conditions and higher score requirements) and another helicopter mission. Clearing the second helicopter mission awards the player with the golden 'Pilot's Wings,' and the credits roll.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or SNES console on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

Videogame Console:

This ver­sion of Pilotwings was de­sig­ned for the Su­per Nin­ten­do En­ter­tai­nment Sys­tem (SNES), which was an 16-bit vi­deo ga­me con­so­le of the fourth ge­ne­ra­tion ma­nu­fac­tu­red by Nin­ten­do in the years 1990 - 2003. In that time, it was the best-sel­ling 16-bit vi­deo ga­me con­so­le with su­pe­ri­or grap­hics and sound com­pa­red to its com­pe­ti­tors. World­wi­de, almost 50 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 200 per unit. Mo­re in­for­ma­ti­on about the SNES con­so­le can be found here.

Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller on Amazon or AliExpress or in some of your favorite online stores.

Available online emulators:

5 different online emulators are available for Pilotwings. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Pilotwings are summarized in the following table:

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
EmulatorJS JavaScript YES YES YES YES
NeptunJS JavaScript YES YES NO NO
NesBox Flash NO YES NO YES
RetroGames.cc JavaScript YES YES YES NO
Emulatrix JavaScript NO NO NO YES

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