Rick Dangerous is a series of two platform games released by Core Design, who would later make Tomb Raider. Rick Dangerous was developed for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64 and DOS based PCs. The game was released in 1989 and published by Rainbird Software in Europe and the rest of the world, and on the MicroPlay label (part of MicroProse) in America. Later, it was released with two other games, Stunt Car Racer and Microprose Soccer, on the Commodore 64 Powerplay 64 cartridge. The game was later followed by a sequel, Rick Dangerous 2, which was released in 1990.
The plot of Rick Dangerous is largely based on the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle, and Rick must escape from the enraged Goolu. When the game starts Rick finds himself in a cave running from a rolling boulder, a famous scene from the Indiana Jones movie. Armed with a pistol and dynamite, Rick must fight hostiles and evade traps in three more levels. The second level of the game is set inside a pyramid located in Egypt. In the third level, Rick must venture to the Nazi stronghold of Schwarzendumpf castle to rescue captured Allied soldiers. The rescued soldiers tell him that the Nazis are planning a missile attack on London. Therefore, in the last level, Rick must infiltrate their secret missile base.
Rick can jump and climb, as well as carry a limited amount of dynamite and ammunition for his gun. This gun is Rick's primary means of disposing of enemies. Most traps throughout the game that can kill Rick can also kill his enemies, which can be to the player's advantage. The dynamite sticks that Rick carries are generally used for solving puzzles, such as through exploding certain blocks (some of them fly towards the explosion, potentially killing Rick in the backfire). Rick is also armed with a pogo stick that allows him to paralyze enemies. Unusually, many of the traps in Rick Dangerous have no visible warning, which means that a player's initial progress through the game may consist of trial and error. This was criticized by some reviewers.
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