The Gobliiins series consists of four puzzle adventure games developed and released by Coktel Vision (and later Sierra On-Line) for the Amiga, Atari ST, MS-DOS, and Macintosh (and later iOS and Windows) platforms. The first three titles were released in the early 1990s, the fourth in 2009.
The games mix elements of adventure and puzzle gaming. In essence, the player must find the solution to each area (or level), consisting of one or more screens, in order to progress to the next.
An original aspect of the series is that the player usually controls multiple goblins as player characters, each of whom has a unique set of abilities (the number of letter i's in the word 'Goblin' of the title indicates the number of characters that the player may control). The player may only control one character at a time but, depending on the specific scene, may switch characters at will. The original Gobliiins features a shared health system for all three characters, which meant that leaving characters in the wrong place could be detrimental, though this feature is not implemented in the sequels.
All games are available in CD format. The first three include voices instead of the 'goblinish' talk that featured on the floppy disk versions. The CD version also censors the nudity featured in the original game.
1993's Goblins Quest 3 was originally known as just Goblins 3, but after Sierra got involved they decided to add the Quest suffix in an attempt to align the game with their other Quest series (see King's Quest, Police Quest and Space Quest).
In this game the player controls originally only one Goblin called Blount, but gets assistance from a number of sidekicks throughout the game including Chump the parrot, Ooya the magician, and Fulbert the snake. Blount is also bitten by a wolf early in the game and, after escaping from the afterlife, must contend with semi-frequent changes into a super-strong but uncouth werewolf alter ego. Most areas in Goblins 3 are larger than the screen and therefore scroll. The game features 18 different levels, and like Gobliins 2: The Prince Buffoon, some are interconnected to each other (e.g., walking from the countryside to the inn) whilst others can't be exited until the player has finished that specific level. Later in the game, the player discovers that the main protagonist, Blount, was in fact the little prince that was kidnapped in Gobliins 2: The Prince Buffoon.
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