Miner 2049er is a platform video game created by Bill Hogue that was released in 1982 by Big Five Software. The game was licensed in conjunction with International Computer Group (ICG). At the time of its release, Miner 2049'er was notable for having ten different screens, which was a large number for a platform game. By way of comparison, the Donkey Kong arcade game had only four screens. The title 'Miner 2049er' indicated a 21st-century take on the California Gold Rush of around 1849, in which the gold miners and prospectors were nicknamed '49ers'.
Bounty Bob is a member of the Royal Canadian Mounted Police on a mission to search through all of Nuclear Ned's abandoned uranium mines for the treacherous Yukon Yohan. Bob must claim each section of each mine by running over it. There are a wide variety of futuristic obstacles that he must deal with such as matter transporters, hydraulic scaffolds, and jet-speed floaters and he must also avoid radioactive creatures that have been left behind in the mines.
As Bounty Bob, the player's goal is to inspect every section of each mine in search of the evil Yukon Yohan while avoiding the various radioactive creatures that inhabit the mine. As Bounty Bob walks over a section of flooring, it fills with color. To complete the level, every section of flooring must be colored. There are ten mines in total (eleven in the ColecoVision port). Each level is timed and must be completed before the player runs out of oxygen.
Along the way, Bob encounters many objects left behind by past miners. By collecting these, bonus points are achieved and the radioactive creatures smile and turn green. While in this state, Bob can collect them and earn extra points.
Various obstacles in each mine aid and hinder Bob's progress. Ladders allow him to climb up or down to the next platform, Matter transporters teleport him to other matter transporters in that mine, chutes slide Bob off a platform (often against his will), and pulverizers crush Bob if he gets in their way.
Most levels contain some custom element, which varies from level to level. Pressing the space bar for several seconds skips a level. On the Atari 800, the player can key in the phone number on the title screen, followed by a level number to skip to that level.
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