Master of Orion (DOS) - online game | - staré hry ONLINE

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Master of Orion - DOS


Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


If the game e­mu­la­ti­on spe­ed is low, you can try to in­cre­a­se it by re­lo­a­ding this pa­ge with­out a­ds or cho­o­se a­no­ther e­mu­la­tor from this table.

Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)

Game info:
Master of Orion - box cover
box cover
Game title: Master of Orion
Platform: MS-DOS
Author (released): MicroProse (1993)
Genre: Strategy Mode: Single-player
Design: Steve Barcia, Maria Barcia, Ken Burd, Jeff Johannigman, ...
Music: David Govett
Game manual: manual.pdf

File size:

1131 kB
Download: not available (stream only)

Game size:

5278 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Master of Orion (MoO or MOO) is a critically acclaimed turn-based, 4X science fiction computer strategy game released in 1993 by MicroProse on the MS-DOS and Mac OS operating systems. The rights are currently held by The purpose of the game is to lead one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems.
   Master of Orion is a turn-based game in which players alternate actions and decisions with computer-controlled opponents using a point-and-click interface as well as keyboard shortcuts to control the management of colonies, technology development, ship construction, inter-species diplomacy, and combat. The game begins with a single colonized homeworld, one colony ship, and two scout ships that can be used to explore nearby stars.
   Victory is gained either by eliminating all opponents or by winning a vote on peaceful unification.
   One planet is Orion, 'throne-world of the Ancients.' Orion is the most valuable research site in the galaxy, draws support for its owner in the High Council, and hosts several technological advancements including the unique 'death ray.' Orion also hosts a great robotic warship, the Guardian, that must be destroyed before the planet can be claimed.
   Planetary population generates production, especially when assisted by factories. There is a limit on the number of factories a unit of population can operate, but players can increase this by researching and building upgrades. Lockable sliders are used to allocate a colony's output between ship construction, planetary defenses, factory construction, ecology, and research. Within each of these industry sectors, there is a fixed sequence of activities to which resources are allocated. For example, defense effort is used to upgrade missile bases, then to build or upgrade planetary shields, and finally to build additional missile bases. Military and spy maintenance is deducted in proportion from every colony's production.
   A planet's output can also be transferred to the treasury at a loss. The treasury can also be increased by scrapping ships or missile bases or by gifts from other empires. Money can be given as a gift to other species, or used to boost a planet's production up to double the normal level.
   The software generates a map randomly at the start of each game; the player's only influence over the map generator is the ability to choose the size of the galaxy and the number and difficulty of AI opponents. Star systems have at most one colonizable planet and a few have none.

More details about this game can be found on

For fans and collectors:
Find this game on video server or
Buy original version of this game on or

Find digital download of this game on GOG or Steam.


This ver­sion of Master of Orion was de­sig­ned for per­so­nal com­pu­ters with o­pe­ra­ting sys­tem MS-DOS (Mi­cro­soft Disk O­pe­ra­ting Sys­tem), which was o­pe­ra­ting sys­tem de­ve­lo­ped by Mi­cro­soft in 1981. It was the most wi­de­ly-used o­pe­ra­ting sys­tem in the first half of the 1990s. MS-DOS was sup­plied with most of the IBM com­pu­ters that pur­cha­sed a li­cen­se from Mi­cro­soft. Af­ter 1995, it was pu­s­hed out by a gra­phi­cal­ly mo­re ad­van­ced sys­tem - Win­dows and its de­ve­lop­ment was ce­a­sed in 2000. At the ti­me of its grea­test fa­me, se­ve­ral thou­sand ga­mes de­sig­ned spe­ci­fi­cal­ly for com­pu­ters with this sys­tem we­re cre­a­ted. To­day, its de­ve­lop­ment is no lon­ger con­ti­nue and for e­mu­la­tion the free DOSBox e­mu­la­tor is most of­ten used. Mo­re in­for­ma­ti­on about MS-DOS operating system can be found here.

Available online emulators:

5 different online emulators are available for Master of Orion. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Master of Orion are summarized in the following table:

Emulator Technology Multiplayer Fullscreen Touchscreen Speed JavaScript YES NO NO fast
js-dos JavaScript YES YES NO fast
js-dos 6.22 JavaScript YES YES NO fast
jsDosBox JavaScript YES NO NO slow
jDosBox Java applet YES YES NO fast

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