Track & Field (NES) - online game | RetroGames.cz
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Track & Field - Nintendo NES system

NES gamepad:

NES gamepad


Gamepad control:

 

Player 1: Player 2:
-
-
-
-
A Z -
B X -
SELECT Shift -
START Enter -

Emulation speed:

If the game emulation is slow, try to speed it up by reloading this pa­ge without ads or choose a­no­ther emulator from this table.


Other platforms:

This game can be played also in a version for Ata­ri 2600. We are wor­king on the others.



Game info:
Track & Field - box cover
box cover
Game title: Track & Field
Console: Nintendo Entertainment System (NES)
Author (released): Konami (1984)
Genre: Action, Sport Mode: Multiplayer
Design:
Music:
Game manual: manual.pdf

File size:

5096 kB
Download: not available (stream only)

Game size:

64 kB
Recommended emulator: FCEUX

From Wikipedia, the free encyclopedia:

   Track & Field, known in Japan as Hyper Olympic, is a 1983 Olympic-themed sports arcade game developed and published by Konami. The Japanese release sported an official license for the 1984 Summer Olympics. The arcade version was released in 1983. The simple gameplay, based on quick repeating button presses, set the basics for sequels and similar games in the genre for the next decades. There were several home versions of the original; the ZX Spectrum and Amstrad CPC versions were only released as part of the Game, Set and Match II compilation in 1988, and are poorly regarded by fans. The NES version was especially well-received, and sold well.
   In the original arcade game, the player uses two 'run' buttons (or a trackball in later units that replaced the buttons that were continually broken- some buttons were originally replaced with buttons that had guards on them so players could not slam them with their fists) and one 'action' button to control an athlete competing
Track & Field (NES version)
Track & Field (NES version)
in following six events:

  • 100 Meter Dash – Running by quickly alternating button presses.
  • Long jump – Running by alternating button press and correct timing for jump. Hold jump button to set angle (42 degrees is optimal).
  • Javelin throw – Running by alternating button presses and then using action button correct timing for angle (43 degrees is optimal).
  • 110 Meter Hurdles – Running by alternating button presses and using action button to time hurdles
  • Hammer throw – Spinning initiated by pressing a run button once and then correctly timed press of action button to choose angle (45 is optimal).
  • High jump – Running (speed set by computer) and then action button must be held down to determine angle of jump. Once in the air, the run button can be rapidly pressed for additional height.

   In each event, there is a qualifying time or level that the player must achieve to advance to the next event; failing to qualify (in one heat for running events or three tries in the other events) will reduce the player's number of lives by one, but if none are present in his/her disposal, the game will end. Gameplay screenshot of the start of the 100m dash.
   The game can accommodate up to four players, who compete in pairs for the running events, and individually for the others. If there are fewer than four players, the remaining slots are played by the computer (or player 'CPU'). In all multiplayer heats, though, the relative performance of the players has no effect on the game, and advancing is based solely on qualifying times. While most multiplayer arcade games had each set of controls relative to the players going from left to right, this game (which has two sets of controls) had a somewhat different setup. The left set of controls were for players 2 and 4, while the right set was for players 1 and 3. This is one of the few classic arcade games where single player mode was played on the right set of controls rather than the left. If a player completes all six events after a brief medal ceremony, he or she is sent back to the field for another round, with higher qualifying levels, however the game can be configured to conclude after the final event.
   Because the game responded to repeatedly pressing the 'run' buttons at high frequency, players of the arcade version resorted to various tricks such as rapidly swiping a coin or ping-pong ball over the buttons, or using a metal ruler which was repeated struck such that it would vibrate and press the buttons. As a result arcade operators reported high rates of damage to the buttons and later versions had modifications to prevent such actions.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or NES console on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

 
Game controls:

The NES version of Track & Field was originally controlled via the NES controller with a cross-shaped joypad and two action buttons. The basic description of game controls is summarized in the table below. Detailed description of how to play this game can be found a in the attached game manual. Please note that individual gamepad buttons are emulated by different keys on your PC keyboard depending on the settings of your online emulator (see the table next to the game).

Press the D-pad in any direction at the right moments to initiate an action. The action performed is dependent upon the current event. In some events, the D-pad is simply tapped, while in others, it is held down until the desired angle is reached. In Skeet Shoot, the D-pad fires on the left reticule.

Tap the A button to make your athlete run. The more faster you press A, the faster your athlete with run. In Skeet Shoot, the A button fires on the right reticule.

In Skeet Shoot, the B button fires on the right reticule. The B button can also be used to shoot arrows in Archery.

Press SELECT on the title screen menu to select between a one or two player game and also to select the desired sport discipline.

Use to start the game. Press during play to pause. Press again to resume play.

 
Videogame Console:

This ver­sion of Track & Field was de­sig­ned for the Nin­ten­do En­ter­tai­nment Sys­tem (NES), which was an eight-bit vi­deo ga­me con­so­le ma­nu­fac­tu­red by Nin­ten­do in the years 1983 - 2003. In that time, it was the best-sel­ling vi­deo ga­me con­so­le for which mo­re than 700 li­cen­sed ga­mes and a num­ber of non-li­cen­sed ga­mes we­re cre­a­ted. World­wi­de, ap­pro­xi­ma­te­ly 62 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 100 per unit. Mo­re in­for­ma­ti­on about the NES con­so­le can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller on Amazon or AliExpress or in some of your favorite online stores.

 
Available online emulators:

6 different online emulators are available for Track & Field. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Track & Field are summarized in the following table:
 

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
EmulatorJS JavaScript YES YES YES YES
NeptunJS JavaScript YES YES NO NO
NesBox Flash NO YES NO YES
RetroGames.cc JavaScript YES YES YES NO
vNES Java applet YES NO NO YES
Emulatrix JavaScript NO NO NO YES


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