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Ghosts ’N Goblins - Nintendo NES system

NES gamepad:

NES gamepad


Gamepad control:

 

Player 1: Player 2:
-
-
-
-
A Z -
B X -
SELECT Shift -
START Enter -

Emulation speed:

If the game emulation is slow, try to speed it up by reloading this pa­ge without ads or choose a­no­ther emulator from this table.


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)



Game info:
Ghosts ’N Goblins - box cover
box cover
Game title: Ghosts ’N Goblins
Console: Nintendo Entertainment System (NES)
Author (released): Capcom (1985)
Genre: Action, Platform Mode: Multiplayer
Design: Tokuro Fujiwara, Toshio Arima, Masayoshi Kurokawa, Richard Frankish, David Percival
Music: Ayako Mori, Mark Cooksey
Game manual: manual.pdf

File size:

6603 kB
Download: not available (stream only)

Game size:

128 kB
Recommended emulator: FCEUX

From Wikipedia, the free encyclopedia:

   Ghosts 'n Goblins, known as Makaimura in Japan, is a platform video game developed by Capcom and released for arcades in 1985. It is the first game in the Ghosts 'n Goblins franchise, and has since been ported to numerous home platforms. It was a major commercial success across arcades and home systems. It was among the top ten highest-grossing arcade games of 1986 in Japan and the US, the year's sixth best-selling computer game in the UK, and NES version sold over 1.6 million cartridges worldwide.
Ghosts ’N Goblins (NES)
Ghosts 'n Goblins (NES)
It initially received generally positive reviews from critics. It is often cited as one of the most difficult games of all time, and retrospectively it has been considered one of the greatest video games ever made.
   The player controls a knight named Sir Arthur, who must defeat zombies, giants (referred to as 'big men'), demons, forest spirits, and other monsters to rescue Princess Prin-Prin, who has been kidnapped by Astaroth (also called the Devil or Great Satan), king of Demon World. Along the way, the player can pick up new weapons, bonuses, and extra suits of armor that can help in this task. The bosses on each level include cyclopes, dragons, and powerful demons referred to as Satans.
   The player can only be hit twice before losing a life, which results in having to restart the level, or starting at the checkpoint if the player has reached it. Furthermore, the player will lose a life if a level is not completed within a set time limit. After defeating the final boss (The Devil), the player must then replay the entire game on a higher difficulty level to reach the genuine final ending.
   Ghosts 'n Goblins was ported to Amiga, Amstrad CPC, Atari ST, Commodore 64, Commodore 16, Game Boy Color, IBM PC compatibles, NEC PC-8801, Nintendo Entertainment System, and ZX Spectrum. The Famicom version was released on June 13, 1986, and was the first Famicom game to utilize a 128 KB cartridge. The North American NES version was released on November 1, 1986, and in Europe in 1989. The Famicom/NES version was programmed by Micronics and published by Capcom. A hidden in-game credits screen verifies that it was scored by the original composer, Ayako Mori. Upon defeating the game a second time, the player is given the following message: Congraturation! This story is happy end. Thank you. Being the wise and courageour knight that you are you feel strongth welling. In your body. Return to starting point. Challenge Again! The Famicom/NES ports served as the basis for the Game Boy Color version, which utilized passwords to allow the player to access certain levels. Allister Brimble scored this version.
   Ghosts 'n Goblins was followed by a series of sequels and spin-offs eventually becoming Capcom's 8th best-selling game franchise, selling over 4.4 million units. Its sequels include Ghouls 'n Ghosts, Super Ghouls 'n Ghosts, and Ultimate Ghosts 'n Goblins in addition to producing the Gargoyle's Quest and Maximo spin-off series. Though originating as an arcade title, the franchise has been featured on a variety of PC and video game consoles with a later entry in the series, Ghosts 'n Goblins: Gold Knights, being released on the iOS. Additionally, the franchise frequently makes cameo appearances — the character of Arthur in particular — in other Capcom titles, the latest of which being Marvel vs. Capcom: Infinite (in which Firebrand, the Red Arremer that protagonizes the Gargoyle's Quest spin-off, also appears).

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or NES console on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

 
Game controls:

The NES version of Ghosts ’N Goblins was originally controlled via the NES controller with a cross-shaped joypad and two action buttons. The basic description of game controls is summarized in the table below. Detailed description of how to play this game can be found a in the attached game manual. Please note that individual gamepad buttons are emulated by different keys on your PC keyboard depending on the settings of your online emulator (see the table next to the game).

Use D-pad to direct Arthur throughout each stage. Use the left and right arrows to walk in that direction. Us up arrow for climbing a ladder or walking on stairs, use down arrow for crouching or climbing down.

Press A button to make Arthur jump and leap to avoid enemy attacks.

Press B button to enable Arthur hurl up to five different weapons to destroy the enemy.

Press Select on the title screen menu to select between a one or two player game.

Press Start to begin a new game or to pause the action mid-game.

 
Videogame Console:

This ver­sion of Ghosts ’N Goblins was de­sig­ned for the Nin­ten­do En­ter­tai­nment Sys­tem (NES), which was an eight-bit vi­deo ga­me con­so­le ma­nu­fac­tu­red by Nin­ten­do in the years 1983 - 2003. In that time, it was the best-sel­ling vi­deo ga­me con­so­le for which mo­re than 700 li­cen­sed ga­mes and a num­ber of non-li­cen­sed ga­mes we­re cre­a­ted. World­wi­de, ap­pro­xi­ma­te­ly 62 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 100 per unit. Mo­re in­for­ma­ti­on about the NES con­so­le can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller on Amazon or AliExpress or in some of your favorite online stores.

 
Available online emulators:

6 different online emulators are available for Ghosts ’N Goblins. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Ghosts ’N Goblins are summarized in the following table:
 

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
EmulatorJS JavaScript YES YES YES YES
NeptunJS JavaScript YES YES NO NO
NesBox Flash NO YES NO YES
RetroGames.cc JavaScript YES YES YES NO
vNES Java applet YES NO NO YES
Emulatrix JavaScript NO NO NO YES


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