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Mr. Do!’s Castle - Atari 2600

Atari 2600 joystick:

Atari 2600 joystick


Joystick control:

 

Player 1: Player 2:
joystick ↑↓←→ TGFH
trigger Spacebar A
RESET F12 F12
SELECT F11 F11
Pause Alt+P Alt+P
Save F8 F8
black-white / color mode:  F2
paddle / joystick mode: Alt+L

Help:

This Atari game is emulated by JavaScript only. If you prefere to use Java applet e­mu­la­tor, please fol­low this link.


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)



Game info:
Mr. Do!’s Castle - box cover
box cover
Game title: Mr. Do!’s Castle
Console: Atari 2600
Author (released): Universal (1983)
Genre: Action, Platform Mode: Single-player
Design: Tetsuya Nishimaki
Music:
Game manual: manual.pdf

File size:

446 kB
Download: Mr_Dos_Castle.a26

Game size:

8 kB
Recommended emulator: Stella

From Wikipedia, the free encyclopedia:

   Mr. Do's Castle is an arcade game released by Universal in September 1983. The Asian title of the game is Mr. Do! versus Unicorns. Though marketed as a sequel to the original Mr. Do! released one year earlier, the game bears a far closer resemblance to Space Panic. It is the second of the Mr. Do series of video games, although it wasn't intended to be. It began as a game called Knights vs. Unicorns, but the U.S. division of Universal persuaded the Japanese arm to modify the graphics into a Mr. Do! game, taking into account the first game's popularity.
   The object of Mr. Do's Castle is to score as many points as possible by collecting cherries and defeating unicorn-like monsters. The game takes place in a castle filled with platforms and ladders, some of which can be flipped from one platform to another. The player controls Mr. Do as he collects cherries by using a hammer to knock out blocks that contain them from the various platforms. Empty holes left by the knocked-out blocks serve as traps for the monsters - if a monster falls into a hole, the player can then defeat it by causing a block above the monster to fall on top of it. If the player takes too long to complete a level, the monsters transform into faster, more difficult forms that occasionally multiply. The game advances to the next level when all cherries on the level have been collected or all enemies have been defeated. The player loses a life if Mr. Do is caught by a monster, and the game ends when the player runs out of lives.
   As in Mr. Do!, the player can earn an extra life by collecting all of the letters from the word 'EXTRA'. Regular monsters can be changed into monsters bearing the EXTRA letters by collecting all three keys distributed around the playfield and then picking up a magic shield from the top floor. Monsters in this state are easier to defeat than normal; a simple hammer strike will do the job. After a brief interval, they change back into their normal forms. The game also offers a bonus credit for collecting a rare diamond that appears on the playfield at random intervals.
   The cherry blocks are absent from Mr. Do Vs. Unicorns and early revisions of Mr. Do's Castle. Instead, blocks that are not keys or skulls at the start of a stage will be fill blocks (those left behind when unicorns fall into holes and are left alone for a time). Because of this, there are only three ways to complete a level in this version, versus the four ways to complete levels in Mr. Do's Castle. In addition, in these early revisions, the fill blocks change colors every two stages.
   Mr. Do's Castle was ported to the ColecoVision, MSX, Atari 2600, Atari 5200, Commodore 64, and Sharp X68000. The Atari, Commodore, and ColecoVision were published by Parker Bros. A version for the Atari 8-bit family was not released.
   Mr. Do's Castle was followed up by Mr. Do's Wild Ride and Do! Run Run. Both were released in 1984.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or Atari 2600 console at Amazon.com, eBay.com or GOG.com.

The newest version of this game can be purchased on Xzone.cz, GameExpres.cz or GameLeader.cz.

 
Videogame Console:

This ver­sion of Mr. Do!’s Castle was de­sig­ned for A­ta­ri 2600, which was com­mer­ci­al­ly ve­ry suc­ces­s­ful vi­deo ga­me con­so­le of se­cond ge­ne­ra­tion pro­du­ced by A­ta­ri from 1977 to 1992. It was the first con­so­le that used re­mo­vab­le me­mory mo­du­les with ga­mes. At the time of its grea­test fa­me, mo­re than 30 mil­li­on units of this con­so­le were sold for about $ 200 a pie­ce. To da­te, the ga­me li­bra­ry for this con­so­le con­tains near­ly 1,000 o­ri­gi­nal ga­mes. Mo­re in­for­ma­ti­on about the Atari 2600 can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB joystick that you simply plug into the USB port of your computer. If you do not have a joystick, buy a suitable USB controller in Amazon or in some of your favorite online stores.

 
Available online emulators:

4 different online emulators are available for Mr. Do!’s Castle. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Mr. Do!’s Castle are summarized in the following table:
 

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
Javatari JavaScript YES YES NO YES
NeptunJS JavaScript YES YES NO NO
EmulatorJS JavaScript YES YES YES NO
JStella Java applet YES NO NO YES

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