Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos requires more precise timing. The faster playing speed also allowed players to get into battle quicker, as well as to react quicker. All of the fighters, with the exception of Guile and the four Grand Masters, were each given at least one new special move. The new techniques are as follow:
Street Fighter II Turbo: Hyper Fighting
Ryu and Ken can now perform the Hurricane Kick in mid-air.
E. Honda has an anti-aerial attack called the Sumo Smash or Super Sumo Splash.
Blanka has a vertical version of his Rolling Attack in addition to the original horizontal version.
Chun-Li now has a fireball technique known as the Kikōken and can perform the Spinning Bird Kick in mid-air.
Zangief can perform the Hi-Speed Double Lariat or Turbo Spinning Clothesline, a quicker version of his standard Double Lariat - which exclusive to this version, grants him invulnerability to projectiles and all low attacks, e.g. sweep kicks.
Dhalsim has the Yoga Teleport, which allows him to instantly transport himself in front or behind his opponent from a certain distance depending on the input used.
Each fighter also received a new default palette. The original palettes are now featured as alternate palettes for each character, replacing the ones that were in Champion Edition. The only character exempt to this change is M. Bison, who retains his original default palette, but still gets a different alternate palette.
More details about this game can be found on
Wikipedia.org.
Find digital download of this game on
GOG
or
Steam.
Videogame Console:
This version of Street Fighter II Turbo: Hyper Fighting was designed for the Super Nintendo Entertainment System (SNES), which was an 16-bit video game
console of the fourth generation manufactured by Nintendo in the years 1990 - 2003. In that time, it was the best-selling 16-bit video game console with superior
graphics and sound
compared to its competitors. Worldwide, almost 50 million units of this console were sold at approximately price $ 200 per unit. More information about the
SNES console can be found here.
Recommended Game Controllers:
You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller on Amazon or AliExpress or in some of your favorite online stores.
Available online emulators:
5 different online emulators are available for Street Fighter II Turbo: Hyper Fighting. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For
maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic
features of each emulator available for this game Street Fighter II Turbo: Hyper Fighting are summarized in the following table:
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