Joust (Atari 7800) - online game | RetroGames.cz
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Joust - Atari 7800

Control:

GP:

KB:
1 X
2 Z
Pause Enter
Select Shift
Reset A

Help:

If the game e­mu­la­ti­on spe­ed is low, you can try to in­cre­a­se it by re­lo­a­ding this pa­ge with­out a­ds or cho­o­se a­no­ther e­mu­la­tor from this table.


Other platforms:

This game can be played also in a versions for Ata­ri 2600, NES, Game Boy and DOS.



Game info:
Joust - box cover
box cover
Game title: Joust
Console: Atari 7800
Author (released): Williams (1982)
Genre: Action Mode: Multiplayer
Design: John Newcomer, Bill Pfutzenreuter, Jan Hendricks, ...
Music: Tim Murphy, John Kotlarik (sounds)
Game manual: manual.pdf

File size:

283 kB
Download: Joust.zip

Game size:

16 kB
Recommended emulator: Stella

From Wikipedia, the free encyclopedia:

   Joust is an arcade game developed by Williams Electronics and released in 1982. It is a platform game that features two-dimensional (2D) graphics. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards.
    John Newcomer led the development team, which included Bill Pfutzenrueter, Jan Hendricks, Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game with co-operative two-player gameplay, but wanted to avoid a space theme, which was popular at the time. Staff worked within the technical limitations of the hardware (originally developed two years earlier for Williams' first game, Defender), excluding concepts and optimizing the visuals.
    The game was well received in arcades and by critics, who praised the gameplay. The gameplay mechanics influenced titles by other developers. Joust was followed by a sequel three years later, and was ported to numerous home and portable platforms.
    Joust is a platforming game where the player controls a yellow knight riding a flying ostrich or stork, from a third-person perspective. Using the two-way directional joystick and the button for flapping the ostrich's wings, the player flies the knight amidst the floating rock platforms and above pools of lava; when maneuvering off the screen to either side, the player will continue its path reappearing from the opposite side. The rate at which the player repeatedly presses the button causes the ostrich to fly upward, hover, or slowly descend.
    The objective is to defeat groups of enemy knights riding buzzards that populate each level, referred to as a 'wave'. Upon completing a wave, a subsequent more-challenging wave will begin.
    Players navigate the knight to collide with enemies. The elevation of an enemy in relation to the player's knight determines the outcome of the collision. If the protagonist is higher than the enemy, the villain is defeated and vice versa. A collision of equal elevations results in the two knights bouncing off each other. A defeated enemy will turn into an egg that falls toward the bottom of the screen, which a player can collect for points. An egg that sits on a platform long enough will hatch into a new knight; if the player does not pick him up, he will gain a new mount and must be defeated again.
    The game features three types of enemy knights—Bounder, Hunter, and Shadow Lord—that are worth different amounts of points. A pterodactyl will appear after a predetermined time frame to hunt the hero.
    A second player, controlling a blue knight on a stork, can join the game. The two players can either cooperatively complete the waves or attack each other while competitively defeating enemies. Home console versions use game controllers with directional pads and analog sticks. PC versions used keyboard controls.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or Atari 7800 console on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

 
Videogame Console:

This ver­sion of Joust was de­sig­ned for A­ta­ri 7800, which was vi­deo ga­me con­so­le of third ge­ne­ra­tion ma­nu­fac­tu­red by A­ta­ri in the years 1984 - 1992. It was ful­ly back­ward-com­pa­ti­ble with the A­ta­ri 2600 with si­g­ni­fi­cant­ly im­pro­ved gra­phics hard­wa­re. How­e­ver, the con­so­le was not suc­ces­s­ful and less than 4 mil­li­on u­nits at a u­nit pri­ce of $ 80 we­re sold. Al­so the cur­rent ga­mes li­bra­ry con­tai­nes less than 100 ga­mes de­sig­ned for A­ta­ri 7800. Mo­re in­for­ma­ti­on a­bout the this con­so­le can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller in Amazon or AliExpress or in some of your favorite online stores.

 
Available online emulators:

3 different online emulators are available for Joust. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Joust are summarized in the following table:
 

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
EmulatorJS JavaScript YES YES YES YES
NeptunJS JavaScript YES YES NO NO
RetroGames.cc JavaScript YES YES YES NO


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