*************************************************************************** * CHAMP Invaders, ver. 1.0 * * Registered version * * Copyright (C) 1997 * * CHAMProgramming Corporation * * 10/11/97 * *************************************************************************** ---------------- | INTRODUCTION | ---------------- Get ready to stop the invasion with CHAMP Invaders, the seventh release from CHAMProgramming. This game offers three modes of play: Classic, which is like an arcade version; CHAMP, which has enhanced graphics, sounds, and power-ups; and Deluxe Classic, which is like Classic with the addition of intermissions, splitting and dropping invaders, and much more. CHAMP Invaders has three skill modes for one or two players. You can choose from a joystick, mouse, or keyboard for your controller, as well as the special CHAMP Cable(tm) (sold separately) with an old ATARI (R) digital joystick. We hope you enjoy the results. ============================================================================ ----------- | CREDITS | ----------- The following people have had significant contributions to the making of this game: Game Design - John W. Champeau, Paul J. Champeau & Christina Jackson Programming - John W. Champeau Graphics - Josh Presseisen Sound - Robert Cole --------------------- | LICENSE AGREEMENT | --------------------- This is the full version of CHAMP Invaders. As the user, you are entitled to make a backup copy of this program for archival purposes only. Unauthorized duplication or distribution of this product is strictly prohibited. Though every effort has been made to ensure that CHAMP Invaders will operate with any PC that meets the requirements specified, CHAMProgramming is not responsible for anything that may occur as a result of the use of this program. CHAMP Invaders is sold "as is". Though comments and suggestions are welcomed, CHAMProgramming cannot promise that any changes will be made to this product at any time. ---------------- | REQUIREMENTS | ---------------- CHAMP Invaders requires the following to run: * 486/33Mhz or better IBM PC or 100% Compatible * DOS ver. 3.1 or better * VGA Graphics * 400K of free conventional memory CHAMP Invaders also supports the following: * 1 or 2 analog joysticks * Soundblaster card or compatible * Microsoft compatible mouse with DOS drivers * Digital joystick using CHAMP Cable(tm) The following configuration is recommended to play CHAMP Invaders: * 486DX/33 * Soundblaster 16 * VESA compatible VGA card * 500K of free conventional memory * Digital joystick using CHAMP Cable(tm) or Gravis PC-Gamepad(tm) -------------------------- | INSTALLING THE PROGRAM | -------------------------- To install CHAMP Invaders, first insert the CHAMP Invaders disk into drive A. The following instructions will be determined by the operating system you are using: DOS Users: 1) From the command line, type A:\INSTALL and press ENTER. Follow the on screen prompts to install the program. Windows 3.x Users: 1) Start Windows. 2) Select File, Run. 3) Type A:\SETUP and press ENTER. Follow the onscreen prompts. Once the installation is complete, a group called "CHAMP Arcade" will be created with an program item called "CHAMP Invaders". Windows 95 Users: 1) Click on Start. 2) Click on Run. 3) Type A:\SETUP and press ENTER. Follow the onscreen prompts. Once the installation is complete, a group called "CHAMP Arcade" will be created with an program item called "CHAMP Invaders". CHAMP Invaders has been successfully tested under the following operating systems: - DOS 3.1 and greater - Windows 3.x and greater - Windows 95 Note that although CHAMP Invaders will run under Windows 3.x, and Windows 95, you should run the game under DOS for optimal performance. ----------------------- | RUNNING THE PROGRAM | ----------------------- The following are the files CHAMP Invaders needs to run. CHAMP Invaders will NOT run unless these four files are found: * INVADERS.EXE - This is the executable program. * INVADERS.RES - Contains necessary graphics and sounds. * INVADERS.HLP - Contains on-line help for CHAMP Invaders. The following files are created after running CHAMP Invaders: * INVADERS.CFG - Configuration file. * INVADERS.HOF - Top ten hall of fame. * JOYSTICK.CFG - Joystick calibration settings. DOS Users: To run CHAMP Invaders, switch to the directory where you have installed the program and type 'INVADERS' and press ENTER. If you have trouble running CHAMP Invaders, see the Troubleshooting section. By default, CHAMP Invaders is installed in the directory C:\CHAMP\INVADERS. A batch file has also been set up in the \CHAMP directory. To run the program from this directory, switch to the directory, type 'INVADERS' and press ENTER. Windows 3.x Users: 1) From Program Manger, Open up the CHAMP Arcade group. 2) Double-click on the CHAMP Invaders icon. Windows 95 Users: 1) Click on Start. 2) Select Programs. 3) Select CHAMP Arcade. 4) Select CHAMP Invaders. Once the program loads, you will see the CHAMP Intro screen. Next, the CHAMP Invaders title screen will be shown: * START GAME (1P/2P): Press ENTER to play the game; use the arrow keys to change between 1 and 2 players. * OPTIONS: Choose this to view the many options available for CHAMP Invaders. * EXIT GAME: Choose this to exit CHAMP Invaders. NOTE: You can press F1 at any time to get context-sensitive help. ----------- | OPTIONS | ----------- There are several options available in CHAMP Invaders: * GAME SETTINGS * CONTROLLERS * SOUND * HIGH SCORES * INSTRUCTIONS * REGISTRATION * ABOUT INVADERS... GAME SETTINGS ------------- Choose this option to set the number of players, difficulty level, game mode and game speed. Note that there are two different game modes: Classic ------- Classic Mode plays more like the arcade. Deluxe ------ CHAMP Invaders has a special game mode called 'DELUXE'. This is an extension of Classic mode, adding more features and an intermission! CHAMP ----- CHAMP Mode includes the Classic Mode with more enhancements, including more invaders, more powerful weapons, and enhanced graphics! CONTROLLERS ----------- Choose this option to set the controllers for both players. Selections include Joystick (A or B), Keyboard (1 or 2), Mouse, or CHAMP Cable. Note that each controller has it's own option: Joystick A or B: Enable/Calibrate Keyboard 1 or 2: Define Keys Mouse: Adjust sensitivity CHAMP Cable: Choose the port it's connected to (LPT1, 2, 3, or none) Navigating menus: Once a control is active, you can use it to navigate through the menus. Unfortunately, if you don't calibrate your joystick correctly, this could cause problems when selecting options. If this occurs, press F4 to disable all joysticks. Mouse Control ------------- When using the mouse, use the UP and DOWN arrow keys to select the guided missile and fireball in CHAMP Mode. Use the mouse to move left and right and press the LEFT mouse button to fire. SOUND ----- This option allows you to turn sounds on and off and adjust the volume. You can also disable and configure your sound card here. HIGH SCORES ----------- This will display the top 10 scores and the names of the players who accomplished the feat. Press F4 to reset the Hall of Fame back to it's default scores. INSTRUCTIONS ------------ Choose this to view the instructions and scoring for CHAMP Invaders. Different instructions are provided for the 3 game modes. REGISTRATION ------------ This will display registration information and contact information for CHAMProgramming. ABOUT INVADERS -------------- Choose this to view the names of the people who made CHAMP Invaders possible, as well as version information. -------------------- | PLAYING THE GAME | -------------------- The object of CHAMP Invaders is to stop the invasion of hostile aliens! Use your controller to aim your laser cannon and press the fire button to launch your missiles. You can only fire one missile at a time, so you must wait until your shot either hits something or reaches the top of the playfield. You start the game with 3 lives (5 in EASY mode). A bonus laser cannon is awarded every 5,000 points. The game ends when all cannons have been destroyed. CHAMP Mode Enhancements ----------------------- Playing Invaders in CHAMP Mode is similar to Classic mode, with these additions: THE INVADERS! CHAMP Mode Invaders has 5 different types of enemies, each with their own special attack mode: Drones The yellow Drones simply fire down at you and maneuver from left and right. They are a 'polished' enhancement of the original Invaders. Demons The purple Demons fly down towards your laser cannon when there's an opening in front of them. You should try to destroy these invaders quickly before they land and take over Earth! Deflectors The Deflectors are huge red invaders that can absorb one of your missile shots before being destroyed. They act as a shield for the other attacking invaders. Gorgons The green Gorgons are the children of the Hatchers. They are just learning the ropes about invading other planets, but still can fire missiles and are tough to hit with their sleeker frame. Hatchers The Hatchers usually ride along the top of the invaders nursing their young, the Gorgons. If you destroy a Gorgon, a Hatcher will produce an egg that will eventally hatch into a Gorgon if not destroyed immediately. The Mother Ship The Mother Ship will periodically fly by the group of invaders to see how the battle is going. Be careful! If the mother ship gets an opening, it will fire a searing green laser that cuts through anything in it's path, including your shields! Destroying the Mother Ship will earn extra fireballs and guided missiles to aid in your attack. The number of guided missiles and fireballs awarded depends on the weapon you use to destroy it: Destroy with Guided missiles Fireballs -------------------------------------------------------------- Laser cannon 1 1 Guided missile 2 1 Fireball 1 2 THE WEAPONS To defend against the new batch of invaders, your cannon is equipped with some new weapons: Laser cannon The laser cannon has unlimited ammunition and can destroy most invaders with one shot. Guided missiles Your ship also has a limited number of guided missiles. Unlike the laser cannons, these weapons will lock onto a target. These 'smart' missiles can pass through your shields without any damage. Additional missiles are given at the end of each level and when you destroy the Mother Ship. To launch a guided missile, push UP and the fire button. Fireballs A limited number of fireballs are also included in your arsenal at the start of the game. Unlike guided missiles and lasers, the fireball can take out an entire column of invaders in one shot! The fireball will also rip through your shields, so choose your shots wisely. The only thing that can stop it is the Mother Ship's green laser, which it destroys on impact. Additional fireballs are awarded at the end of each level and for destroying the Mother Ship. To unleash a fireball, push DOWN and the fire button. Game Notes ---------- During the game, you can press any of the following keys: * F1 - Brings up the help screen. * F5 - Brings up the Controller options. * F6 - Brings up the Sound options. * F9 - Toggles the sound on and off. * F10 - Resets the game. * F12 - Pauses the game. Press the spacebar or tap a button to resume. * Esc - Brings up the Options menu. Press ESC to resume the game. -------------------- | TROUBLE SHOOTING | -------------------- The following switches are used from the command line to disable certain auto-detection features of CHAMP Invaders if you are experiencing problems running the program: -s : Disable the auto detection of the sound card. -j : Disable any analog joysticks that are being used. -d : Disable any digital joysticks that are being used. -m : Mute all sounds. -3 : Disable the auto-detection of a 386. Use this ONLY if you have a 386 PC or better! -a : Disable soundcard autodetection. Use this if the autodetection routine is incorrectly identifying your sound card. You should manually configure your sound card under the SOUND menu prior to disabling autodetection. -t : Disables the CHAMProgramming opening sequence. For example: To disable the sound card detection, you would type: INVADERS -s Sound Card problems ------------------- You must have a 100% compatible Soundblaster card. To manually configure your sound card, choose Configure Sound Card in the Sound menu (from the Options menu). You will be prompted for the PORT, IRQ, and DMA of your sound card. Please consult your user's manual of your sound card for these values. You can always select Auto Detect and let the program try to determine the values, though this may lock up your computer. To keep these manual settings, use the -a switch when running the program (see above). If you program stops working for some reason, you may need to delete the configuration file (INVADERS.CFG). Consult your operating system's manual for help on deleting files. If you continue to experience problems, please E-mail CHAMProgramming's technical support at: support@champgames.com --------------- | CHAMP CABLE | --------------- Play our games the way they are meant to be played! What is the CHAMP Cable(tm)? CHAMP Cable(tm) is a 3-foot cable that allows you to plug a standard 9-pin digital joystick (from the ATARI (R) 2600) into a parallel printer port and play all CHAMP Games!!! * Digital response -> faster response than analog * NO CALIBRATION!! * Works on LPT1, LPT2 and LPT3 * Supports joysticks from the ATARI (R) 2600/7800/400/800/1200/130xe, Commodore (R) 64/128, and Colecovision (R). Also supports digital Wico (R) joysticks. * Lifetime warranty!! Where can I get those old joysticks? * Your attic * Your cellar * Your friend's attic or cellar * Garage and yard sales * For-sale sections of magazines To order your CHAMP Cable(tm), send a check or money order for $17.95 plus $2.00 shipping to: CHAMProgramming Corp. 34-3 Shunpike Road, #187 Cromwell, CT 06416 USA Please allow 2 weeks for shipping. Joysticks not included. --------------- | OTHER GAMES | --------------- CHAMProgramming is currently working on or has released the following games: * CHAMP Kong Released 3/9/96 * CHAMP Ms. Pac-em Released 11/9/96 * CHAMP Pac-em Released 12/16/96 * CHAMP Galaxia Released 12/24/96 * CHAMP Invaders Released 8/5/97 * CHAMP Galagon Available 11/97 Please note that CHAMP Centiped-em and Asterocks are no longer for sale and they cannot be distributed in any way. For more information on these games, please visit our web site at: http://www.champgames.com If you have any comments or any suggestions for future CHAMP games, feel free to contact us at: comments@champgames.com