SwordQuest: WaterWorld (Atari 2600) - online game | RetroGames.cz
RetroGames.cz - staré hry ONLINE

„We don't stop playing because we grow old;                         
... we grow old because we stop playing.“                         

English EN       Czech CZ            

   
 Menu
 Games
 Others
 Search

 

   
 

SwordQuest: WaterWorld - Atari 2600

Atari 2600 joystick:

Atari 2600 joystick


Joystick control:

 

Player 1: Player 2:
joystick ↑↓←→ TGFH
trigger Spacebar A
turbo Del .
RESET F12 F12
SELECT F11 F11
Pause Alt+P Alt+P
black-white / color mode:  F2
paddle / joystick mode: Alt+L

Emulation speed:

If the game emulation is slow, try to speed it up by reloading this pa­ge without ads or choose a­no­ther emulator from this table.


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)



Game info:
SwordQuest: WaterWorld - box cover
box cover
Game title: SwordQuest: WaterWorld
Console: Atari 2600
Author (released): Atari (1983)
Genre: Action, Adventure Mode: Single-player
Design: Dan Hitchens, Tod Frye
Music:
Game manual: manual.pdf

File size:

1285 kB
Download: not available (stream only)

Game size:

8 kB
Recommended emulator: Stella

From Wikipedia, the free encyclopedia:

   Swordquest is an unfinished series of video games produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games and a planned but never released fourth game. Each of the games came with a comic book that explained the plot, as well as containing part of the solution to a major puzzle that had to be solved to win the contest, with a series of prizes on offer that were worth together to the value of $150,000. The series had its genesis as a possible sequel to Atari's groundbreaking 1979 title Adventure, but it quickly developed a mythology and system of play that was unique. The comic books were produced by DC Comics, written by Roy Thomas and Gerry Conway, and drawn and inked by George Pérez and Dick Giordano. A special fan club offer was provided, allowing those who wanted the game, to also get a T-shirt and poster for each game.
   The games of the Swordquest series (along with Atari 2600 Raiders of the Lost Ark) were some of the earliest attempts to combine the narrative and logic elements of the adventure game genre with the twitch gameplay of the action genre, making them some of the very first 'action-adventure' games. However, the series was unable to hold the last two contests along with the grand finale contest, as well as release the final game in the series, due to Atari's financial problems leading up to and being a part of the Video Game Crash of 1983.
   Atari planned four interrelated Swordquest games, one each based on earth, fire, water, and air. The company intended that playing all four games would be necessary to win the final prize. Each had essentially the same gameplay: Logic puzzle adventure style gaming interspersed with arcade style action gaming. The character wanders through each screen, picking up and dropping items, playing simplified variants of current 'twitch' games of the time between screens. If the correct items are placed in a room, a clue shows up, pointing the player to a page and panel in the comic book included with the game. There, the player would find a word that was hidden in that panel. If the player found all five, or in the case of Waterworld, four, correct clues, amongst all the hidden words (hinted by a hidden clue in the comic), they could send the sentence to Atari and have a chance to compete in the finals and win a prize. During the playoff, which ran on special versions of the games, the person who managed to find the most clues within 90 minutes would be considered the winner. The winners of the four game contests would go on to a final competition where they would compete for a sword valued at $50,000. However, only two of the competitions actually took place before Atari cancelled the contest in 1983.
   Waterworld was the third of the four games. Its room structure was based on the seven centers of chakra. It was originally released only through the Atari Club.
   Upon reaching Waterworld, the twins become separated. Tara travels to a ship made of ice, somehow forgets her name, and meets Cap'n Frost, who desires to find the 'Crown of Life' and rule Waterworld. Meanwhile, Torr travels to an undersea kingdom, forgets his name as well and meets the city's ex-queen Aquana, who desires to find the 'Crown of Life' in order to regain her throne.
   After a brief war between the ex-queen and captain, Herminus sets the twins to duel each other. They then pray to their deities for guidance, which summons Mentorr who allows them to regain their memories. The twins throw down their swords, causing the crown to be revealed and split in half. The halves are given to the ex-queen and the captain, who then rule as equals. The 'Sword of Ultimate Sorcery' then transports the twins to Airworld where they would have to do battle with King Tyrannus and Konjuro.
   The winner of this contest was supposed to receive the 'Crown of Life,' which was made of gold and encrusted with aquamarines, diamonds, green tourmalines, rubies, and sapphires. It was valued at $25,000 when the game came out.
   The overall contest (including the one for the yet-to-be released Airworld) was cancelled at the last minute due in part to Atari's financial troubles during the video game crash occurring around this time. Two preliminary rounds had been conducted prior to this, with the winners of those rounds receiving $2,000. Steven Bell and Michael Rideout, the winners of the Earthworld and Fireworld competitions, received $15,000, as they could not advance to the final competition between the winners of all four contests. According to Atari historian Curt Vendel, “Under contract, Warner was obligated to complete the contest for Waterworld, because players had submitted correct answers, and the game was sold to the public based on the fact that whomever solves the puzzle in the game would be awarded a prize. They held a very quiet, non-public contest with the 10 people who solved the Waterworld contest. The crown was awarded to the third prize winner.” While there is no hard evidence of this contest, Vendel says the contest had to take place by law.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or Atari 2600 console on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

 
Videogame Console:

This ver­sion of SwordQuest: WaterWorld was de­sig­ned for A­ta­ri 2600, which was com­mer­ci­al­ly ve­ry suc­ces­s­ful vi­deo ga­me con­so­le of se­cond ge­ne­ra­tion pro­du­ced by A­ta­ri from 1977 to 1992. It was the first con­so­le that used re­mo­vab­le me­mory mo­du­les with ga­mes. At the time of its grea­test fa­me, mo­re than 30 mil­li­on units of this con­so­le were sold for about $ 200 a pie­ce. To da­te, the ga­me li­bra­ry for this con­so­le con­tains near­ly 1,000 o­ri­gi­nal ga­mes. Mo­re in­for­ma­ti­on about the Atari 2600 can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB joystick that you simply plug into the USB port of your computer. If you do not have a joystick, buy a suitable USB controller on Amazon or AliExpress or in some of your favorite online stores.

 
Available online emulators:

5 different online emulators are available for SwordQuest: WaterWorld. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game SwordQuest: WaterWorld are summarized in the following table:
 

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
Javatari 5.0 JavaScript YES YES YES YES
Javatari 0.91 JavaScript YES YES NO YES
NeptunJS JavaScript YES YES NO NO
EmulatorJS JavaScript YES YES YES YES
JStella Java applet YES NO NO YES


Similar games:

If you like SwordQuest: WaterWorld you'll probably like also some of the similar games in the overview below. The games you see here are selected based on title similarity, game genre, and keywords. However, the list is generated automatically and can therefore be very 'subjective' especially for some specific games. To find a particular game, please use our search form.

SwordQuest: EarthWorld SwordQuest: FireWorld Haunted House Superman Adventure
SwordQuest: EarthWorld SwordQuest: FireWorld Haunted House Superman Adventure
 
Secret Quest Tutankham DragonStomper E.T. The Extra-Terrestrial Riddle of the Sphinx
Secret Quest Tutankham DragonStomper E.T. Riddle of the Sphinx
 
Super Metroid Metroid Zillion Super Arabian Spider-Man
Super Metroid Metroid Zillion Super Arabian Spider-Man

Comments:


 

This website is NOT sponsored or endorsed by Nintendo, Atari, Sega or by any other video games company. RetroGames.cz makes no claim to the intellectual property contained in the individual games.
Text content of RetroGames.cz is available under the Creative Commons 3.0 License. You can copy it freely, but indicate the origin and keep the license.

Facebook | Privacy policy | Terms of Service | Cookie statement | Advertisement | Report NA content

This website is hosted by WebSupport.cz.