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Sky Kid - Nintendo NES system

NES gamepad:

NES gamepad

Gamepad control:


Player 1: Player 2:
A Z -
B X -
SELECT Spacebar -
START Enter -


This game is emulated by flash e­mu­la­tor Nes­box. If doesn't work on your PC, use a­no­ther emulator eg. Nep­tunJS (JS) or vNES (Java).

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Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)

Game info:
Sky Kid - box cover
box cover
Game title: Sky Kid
Console: Nintendo Entertainment System (NES)
Author (released): Namco (1985)
Genre: Action, Shooter Mode: Multiplayer
Design: Hiromu Nagashima, Mio. Y. Moony, Hiroki Aoyagi, ...
Music: Junko Ozawa
Game manual: manual.pdf

File size:

323 kB

Game size:

31 kB
Recommended emulator: FCEUX

From Wikipedia, the free encyclopedia:

   Sky Kid is a horizontal scrolling shooter arcade game that was released by Namco in 1985. It runs on Namco Pac-Land hardware but with a video system like that used in Dragon Buster. It is also the first game from Namco to allow two players to play simultaneously. The game was later released on the Famicom (brought to the American NES by Sunsoft), and both this version for the Wii, Nintendo 3DS and Wii U and the original arcade version for the Wii were later released on Nintendo's Virtual Console service.
   A sequel named Sky Kid Deluxe was released in 1986. It introduced several new enemies and missions, was the first game to run on Namco's then-new Namco System 86 hardware, and was also the first game from the company that used a Yamaha YM2151 FM sound chip.
   Sky Kid is a two-dimensional scrolling shooter game. The players take control of the Sky Kids, 'Red Baron' and 'Blue Max', which are references to Manfred von Richthofen, the famous World War I flying ace, and the prestigious order Pour le Mérite informally known as Blue Max. The Sky Kids fly around in biplanes and are assigned specific targets during the missions. These missions involve bombing specific targets. The 'A' button is used to control the plane's machine gun and the 'B' button is used to perform a loop. A number of obstacles face the players in each level. First, their biplane is not equipped with a bomb to complete their mission and must be picked up en route to the target. Second, there are both ground and air units that attempt to keep the Sky Kids from accomplishing their mission. Last, the Sky Kids may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets which the Sky Kids must bomb will either be fortress complexes, or ships. As the players advance further up in the 21 missions, multiple targets will begin to appear in the course of one mission. Players receive points for destroying air and ground targets, and receive additional points at the end of the mission for how many of these types of targets are destroyed. In addition, players get points based on how much of the target is destroyed - but only total destruction warrants an end-of-mission bonus.
   Occasionally, performing a loop over a billboard will reveal one of four hidden Namco characters: Pac-Man, Inky, the Special Flag from Rally-X (which, like the Galaxian flagship, has appeared in several other Namco games) or Pooka from Dig Dug.
   If the player performs a loop in front of the three dancing girls which appear at the end of each mission, the girls will send out hearts representing kisses. If the player should shoot the girls, or hearts, they will turn into pink powder puffs and waving dogs respectively.

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