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B-Wings: Battle Wings - Nintendo NES system

NES gamepad:

NES gamepad

Gamepad control:


Player 1: Player 2:
A Z -
B X -
SELECT Spacebar -
START Enter -


This game is emulated by flash e­mu­la­tor Nes­box. If doesn't work on your PC, use a­no­ther emulator eg. Nep­tunJS (JS) or vNES (Java).

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Game info:
B-Wings: Battle Wings - box cover
box cover
Game title: B-Wings: Battle Wings
Console: Nintendo Entertainment System (NES)
Author (released): Data East (1984)
Genre: Action, Shooter Mode: Multiplayer
Design: Akira Sakuma, Hiroaki Yoshida, Yasuhiro Sugahara, ...
Game manual: not available

Game size:

24 kB
Recommended emulator: FCEUX

From Wikipedia, the free encyclopedia:

   B-Wings is a vertically scrolling shooter first released as an arcade game by Data East in 1984. The game was ported by Data East to the Family Computer in 1986, and was Data East's very first home release for this platform.
   The game consists of 45 levels (30 in the Family Computer version), and no background story or plot is given. The player controls a starfighter called the FX-1, and collects weapon power-up parts (called a 'wing') to progress through the levels and ultimately destroy a series of enemy bosses known as the Gobunasu at every end of the level. The game consists of two different top-view screen levels, where the player can press the second button to descend to the ground whenever they do not have a power-up. The player is unaffected by attacks from airborne units while they are playing on the ground level, but the ship is automatically brought back into the air after a certain period of time. The player can still be hit by attacks from ground units while they are on the ground level, and can also lose their ship by crashing into obstacles. The 8-way joystick controls the player's movements, and one button is used for shooting, and the other is used for descending to the ground (or un-equipping wings). The background image continues infinitely when the player scrolls in the horizontal directions.
   The game was remade to the Family Computer in 1986, but many changes were made to power-ups, sound effects, enemy attack patterns, and enemy appearances, making the gameplay considerably different from the arcade version. New additional background music was also included, and it also became possible to rapid-fire shots. Several warps and hidden items were also added, along with an ending screen. Also, the ability to descend to the ground is absent, replaced by a control that allows the ship to temporarily 'shrink' when no power-ups are equipped.

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