|
|
|
|
Titus the Fox: To Marrakech and Back - Game Boy |
|
|
Game description: |
Sorry, no English description yet.
|
Game Boy control: |
↑ |
↑ |
↓ |
↓ |
← |
← |
→ |
→ |
Start/Stop |
Enter |
Select |
Spacebar |
button A |
Z |
button B |
X |
Save/Load |
F5/F8 |
Help: |
This game is emulated by flash emulator Nesbox. If doesn't work on your PC, use another emulator Neptun (JS) or JavaBoy (Java). |
|
|
Other platforms:
|
This game can be played also in a version for
DOS. We are working on the others.
|
|
Game info: |
box cover
|
Game title: |
Titus the Fox: To Marrakech and Back |
Console: |
Game Boy |
Author (released): |
Titus France (1992) |
Genre: |
Action, Platform |
Mode: |
Single-player |
Design: |
Florent Moreau, Eric Zmiro, Gil Espeche, Francis Fournier, ... |
Music: |
Christophe Fevre |
Game manual: |
not available
|
| |
Download: |
Titus_the_Fox.gb
|
Game size: |
256 kB |
Recommended emulator: |
Visual Boy Advance |
|
From Wikipedia, the free encyclopedia:
|
Titus the Fox is a side-scrolling platform game developed by Titus Interactive for the Amiga, Amstrad CPC, Atari ST, DOS. The game was originally released in 1991 under the name Lagaf': Les Aventures de Moktar — Vol 1: La Zoubida, featuring French comedian Lagaf' as a tie-in with his song 'La Zoubida'. For the international edition, Titus retooled the game to feature its mascot and released the game as Titus the Fox: To Marrakech and Back in 1992.
Titus's beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels. The player's goal is to avoid dogs, construction workers, giant bees and similar creatures. The player can fight back by throwing objects back at them, or — most notably — picking walking enemies up from behind and throwing them as projectiles at other obstacles. Stacking thrown objects is often required to get to the end of most levels. The game features a code-based 'saving' system, with the codes calculated uniquely for each machine. The game is compatible with almost all CGA, EGA and VGA graphic adapters.
In the Game Boy Color version, the ability to stand on thrown objects as well as throw enemies was removed. Players could no longer enter through doorways in levels and a new gimmick was added that would cause walls and ladders to appear if the player walked on their invisible activation space. Also added were bonus stages where between levels which consisted of a linear path where the player picks up golden boxes which would increase their score.
More details about this game can be found on
Wikipedia.org.
|
For fans and collectors:
|
Find this game on video server
YouTube.com
or
Vimeo.com.
|
Buy original game or Game Boy console at
Amazon.com,
eBay.com
or
GOG.com.
|
The newest version of this game can be purchased on
Xzone.cz,
GameExpres.cz
or
GameLeader.cz.
|
Recommended Game Controllers:
|
You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller in Amazon or in some of your favorite online stores.
|
|
|
|