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Budokan: The Martial Spirit - DOS


To start this ga­me press the but­ton. Ga­me is con­trol­led by the same keys that are used to playing un­der MS DOS.


This ga­me is e­mu­la­ted by ja­va­script e­mu­la­tor em-dos­box. If you pre­fer to use a ja­va ap­plet e­mu­la­tor, fol­low this link.

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This game can be played also in a version for Genesis. We are wor­king on the others.

Game info:
Budokan: The Martial Spirit - box cover
box cover
Game title: Budokan: The Martial Spirit
Platform: MS-DOS
Author (released): Electronic Arts (1989)
Genre: Action, Fighting, Sport Mode: Multiplayer
Design: Ray Tohey, Michael Kosaka
Music: Rob Hubbard
Game manual: not available

Game size:

696 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Budokan: The Martial Spirit is a computer and video game released by Electronic Arts in 1989 for various platforms. The title is a versus fighting game, pitting the player against other martial artists in a great tournament known as the Budokan at the Nippon Budokan in Tokyo.
   The player begins the game as an apprentice, and initially practices skills in four dojos, either Shadow Fighting or sparring with an instructor. The weapons and combat methods available to the player consist of the following four:

  • Bo - Classic Japanese long staff.
  • Karate - Okinawan unarmed combat.
  • Kendo - Japanese fencing utilizing a wooden sword.
  • Nunchaku - Swinging weapon with two shafts connected by a chain.
   Once the player is confident in their skills, they can enter the Budokan where the player faces consecutive opponents equipped with various weapons (including, but not limited to, those available to the player). The difficulty gradually increases, with each opponent demonstrating increasing prowess when compared to the previous. Most opponents are male, except for one female armed with a naginata. The gender of a ninjutsu exponent with a masked face is presumably female, as they are named Ayako.
   Each match is preceded by a briefing screen which provides the player with several words about the opponent. Based on this information (and past experience playing the game), the player then chooses which weapon to use in the upcoming conflict. Since each weapon can only be used in a limited number of matches, an overall strategy or plan is necessary in order to successfully defeat all opponents.
   There are two primary attributes shown on the screen -- stamina and ki, the power of each blow. Active movements like jumping and delivering difficult blows decrease the ki, while blocking attacks increases ki. As a player's stamina decreases, movements slow down, making it more and more difficult to act. When the player's (or his opponent's) stamina is completely exhausted, the match ends. This makes the game much more strategic than many contemporary fighting games such as Street Fighter, as it is impossible to 'button mash' one's way to victory. Button mashing in Budokan is in fact a quick way to defeat.

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