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Rise of the Triad: Dark War - DOS


Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


If the ga­me does not res­pond, click on the ga­me screen. If the ga­me doesn't start, ad­just the Ja­va set­tings by the manual.

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Game info:
Rise of the Triad: Dark War - box cover
box cover
Game title: Rise of the Triad: Dark War
Platform: MS-DOS
Author (released): Apogee Software (1994)
Genre: Action, Shooter Mode: Single-player
Design: Mark Dochtermann, Jim Dosé, Nolan Martin, William Scarboro
Music: Lee Jackson, Robert Prince
Game manual: manual.pdf

File size:

7050 kB
Download: (paid game)

Game size:

7200 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Rise of the Triad: Dark War (abbreviated as ROTT) is a first-person shooter video game that was first released in 1994 as shareware and developed by Apogee Software (now known as 3D Realms). The members of the development team involved referred to themselves as 'The Developers of Incredible Power'. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance.
   A team of special operatives, known as the H.U.N.T. (High-risk United Nations Task-force) is sent to San Nicolas Island to investigate deadly cult activity taking place in an ancient monastery. Their boat, the only way back, is destroyed by patrols, and the team soon learns that the cult plans to systematically destroy nearby Los Angeles. The operatives, now unable to return whence they came, are then left to fight their way into the monastery on the island, and eventually put a stop to the cult's activities.
   During its early stages of development, Rise of the Triad was initially meant to serve as the sequel to Wolfenstein 3D, titled Wolfenstein 3D II: Rise of the Triad. The presence of the Walther PP pistol, the MP40 sub machinegun, the Bazooka, and the outfits worn by the enemies allude to Nazi Germany and imply the original aforementioned intent for the development of ROTT.
   Overall, the gameplay is straightforward and often linear. The objective is to kill as many enemies as possible along with the bosses, and to collect keys in order to complete levels successfully. Occasionally, special tactics and simple problem-solving skills are required to reach seemingly unreachable locations. Although most maps are fairly linear, there are some maps that were intentionally designed to avoid that, which have multiple exits.

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