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Bionic Commando - Game Boy

Game description:

Sorry, no English description yet.

Game Boy control:
Start/Stop Enter
Select Spacebar
button A Z
button B X
Save/Load F5/F8


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Other platforms:

This game can be played also in a versions for NES and DOS. Ot­hers are coming soon.

Game info:
Bionic Commando - box cover
box cover
Game title: Bionic Commando
Console: Game Boy
Author (released): Capcom (1987)
Genre: Action, Platform Mode: Single-player
Design: Ichirou Toyoshima, Twilight, Oki‑Chan
Music: Junko Tamiya
Game manual: not available

Game size:

256 kB
Recommended emulator: Visual Boy Advance

From Wikipedia, the free encyclopedia:

   Bionic Commando is an action platform game released by Capcom for the Game Boy in 1992. It is an adaptation of the Nintendo Entertainment System version of Bionic Commando, changing the present day setting of the NES version into a futuristic sci-fi one.
   The Game Boy version follows the same plot as the NES version, changing the present-day setting of the NES version with a futuristic one. The player takes the role of Rad Spencer (Ladd in the original NES version), an agent of the FF Corps (the FF Battalion in the NES version), whose mission is to rescue his ally Super Joe from the Doraize Army and prevent their leader, Director Wiseman (named after the Weizmann character from the Japanese Famicom game, who was renamed Killt in the NES localization), from the Doraize Army's secret project codenamed Albatross.
   This version also shifts the military theme present in the original to a more sci-fi territory. The uniforms and helmets of the enemies are changed for futuristic armors and 'spiky' hair. This version also adds a more modern cinema-like opening and ending sequences. These sequences and character drawings in the in-game dialogues, making the Game Boy version more story oriented.
   Like the NES version, the player must navigate through the overworld map to move from level to level with a transport helicopter, called 'DX-3 Turbocopter'. A difference from the NES version are the player's encounters with enemy transport vehicles. While on the NES version, these encounters featured a top-down interface, on the Game Boy version, they remain side-scrolling like the rest of the game.

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