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SkyRoads - DOS


Game is con­trol­led by the same keys that are used to playing un­der MS DOS. For full­screen press 'Right Alt' + 'En­ter'.


If the ga­me does not res­pond, click on the ga­me screen. If the ga­me doesn't start, ad­just the Ja­va set­tings by the manual.

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Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)

Game info:
SkyRoads - box cover
box cover
Game title: SkyRoads
Platform: MS-DOS
Author (released): Bluemoon Interactive (1993)
Genre: Action, Racing Mode: Single-player
Design: Ahti Heinla, Priit Kasesalu, Jaan Tallinn
Music: Ott Aaloe, Hasso Bruck
Game manual: not available

Game size:

574 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Bluemoon's creation of SkyRoads is a polished-up remake of the video game Kosmonaut. The three months spent working on it paid off when the shareware title was released in 1993, selling internationally and getting LCR distribution deals from the U.S. to Taiwan.
   The game's interface was an instant hit with downloaders. The space bar and directional keys are used to create an easy 'jump and move' motion. Up accelerates the ship and down slows down the ship. Meters at the bottom indicate the ship's speed, Oxygen Levels, and Fuel Levels. The meter to the left indicates the level progress, next to a grav-o-meter that describes the planet's gravity (100 is the lowest, giving a weightless feeling, and 1700 is the highest, allowing no jumping). The level is restarted if the ship is destroyed, runs out of fuel or oxygen or falls off the roads.
   Certain colors on the roads indicate special properties upon contact:

  • Dark Gray: Ship can't steer left or right. (Called 'Slippery' in the game)
  • Dark Green: Ship decelerates quickly. (Called 'Sticky' in the game)
  • Light Green: Ship accelerates quickly. (Called 'Boost' in the game)
  • Light Red: Ship explodes. It is safe to be on the very edge of a light red square. (Called 'Burning' in the game)
  • Blue: Refills oxygen and fuel. Several levels have hidden blue tiles that must be reached in order to complete the level. (Called 'Supplies' in the game)
The game always ends with a tunnel that ends into space, signifying a win.

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