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Eye of the Beholder - Super Nintendo SNES system

SNES gamepad:

SNES gamepad

Gamepad control:

direction buttons

action button A Z
action button B X
action buttons X, Y A, S
shoulder buttons L, R D, C
SELECT space


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This game can be played also in a version for DOS. We are wor­king on the others.

Game info:
Eye of the Beholder - box cover
box cover
Game title: Eye of the Beholder
Console: SNES
Author (released): Westwood Associates (1991)
Genre: RPG Players: 1
Design: Joseph Bostic, Phillip W. Gorrow, Eydie Laramore, ...
Music: Yuzo Koshiro, Motohiro Kawashima , Paul S. Mudra
Game manual: manual.pdf

File size:

4040 kB

Game size:

576 kB
Emulator: ZSNES

From Wikipedia, the free encyclopedia:

   Eye of the Beholder is a role-playing video game for computers and video game consoles developed by Westwood Studios. It was published by Strategic Simulations, Inc. in 1991 for the MS-DOS operating system and later ported to the Amiga, the Sega CD, Game Boy Advance and the SNES. The Sega CD version features an exclusive soundtrack composed by Yuzo Koshiro. A port to the Atari Lynx handheld was developed by NuFX in 1993, but never officially released.
   The game had two sequels, Eye of the Beholder II: The Legend of Darkmoon, released in 1991, and Eye of the Beholder III: Assault on Myth Drannor, released in 1993. The third game, however, was not written by Westwood, who had been acquired by Virgin Interactive in 1992 and created the Lands of Lore series instead.
   The lords of the city of Waterdeep hire a team of adventurers to investigate an evil coming from beneath the city. The adventurers enter the city's sewer, but the entrance gets blocked by a collapse caused by Xanathar, the eponymous beholder. The team descends further beneath the city, going through Dwarf and Drow clans, to Xanathar's lair, where the final confrontation takes place.
   Once the eponymous beholder is killed, the player would be treated to a small blue window describing that the beholder was killed and that the adventurers returned to the surface where they were treated as heroes. Nothing else was mentioned in the ending and there were no accompanying graphics. This was changed in the later released Amiga version, which featured an animated ending.
   Eye of the Beholder featured a first-person perspective in a three-dimensional dungeon, similar to Dungeon Master. The player controls four characters, initially, using a point-and-click interface to fight monsters. This can be increased to a maximum of six characters, by resurrecting one or more of the dead NPCs bone remains or finding NPCs that are found throughout the dungeons.
   The possibility to increase the size of the player's party through the recruiting of NPCs was a tradition in all of the Eye of the Beholder series. It was also possible to import a party from Eye of the Beholder into The Legend of Darkmoon or from The Legend of Darkmoon into Assault on Myth Drannor; thus, a player could play through all three games with the same party.

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