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10-Yard Fight - Nintendo NES system

NES gamepad:

NES gamepad

Gamepad control:


Player 1: Player 2:
A Z -
B X -
SELECT Spacebar -
START Enter -


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Game info:
10-Yard Fight - box cover
box cover
Game title: 10-Yard Fight
Console: Nintendo Entertainment System (NES)
Author (released): Irem (1985)
Genre: Sport Mode: Multiplayer
Design: Hiroshi Yamauchi, Gunpei Yokoi
Music: Ichirō Takagi
Game manual: manual.pdf

File size:

919 kB
Download: 10-Yard_Fight.nes

Game size:

40 kB
Recommended emulator: FCEUX

From Wikipedia, the free encyclopedia:

   10-Yard Fight is a 1983 American football arcade game that was developed and published in Japan by Irem and published in the United States by Taito and in Europe by Electrocoin. It is the first slightly realistic American football video game ever developed and released.
   The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
   10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an 'accelerated real time' 30-minute half at an easier level, the player advanced to the next level of difficulty, like a crudely designed career mode.
   The arcade game was later ported to the Family Computer by Irem first in Japan, and later published in North America and Europe by Nintendo in 1985 for the Nintendo Entertainment System. The arcade game was also ported to the MSX home computer also by Irem, but exclusively in Japan.
   While graphically similar, there were some fundamental differences between the arcade and Famicom/NES versions of the game. The arcade version only sought to simulate the offense, with the team attempting to score a touchdown, which would ultimately lead the player to the next level. The Famicom/NES version was developed to allow both defense and offense, as well as a simultaneous 2-player mode. However, this mode is flawed in that the 2nd (red) player retains the AI cheats, giving him or her an unfair advantage.

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