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Super Breakout - Atari 2600

Game description:

Sorry, no English description yet.

Joystick control:


Player 1: Player 2:
joystick ↑↓←→ TGFH
trigger Spacebar A
Pause Alt+P Alt+P
Save F8 F8
black-white / color mode:  F2
paddle / joystick mode: Alt+L


This Atari game is emulated by JavaScript only. If you prefere to use Java applet e­mu­la­tor, please fol­low this link.

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Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)

Game info:
Super Breakout - box cover
box cover
Game title: Super Breakout
Console: Atari 2600
Author (released): Atari, Inc. (1979)
Genre: Others Mode: Single-player
Design: Nick Turner
Game manual: manual.pdf

File size:

1711 kB
Download: not available (old warez)

Game size:

4 kB
Recommended emulator: Stella

From Wikipedia, the free encyclopedia:

   The success of Breakout resulted in the development of Super Breakout a couple of years later. While ostensibly very similar to Breakout – the layout, sound, and general behavior of the game is identical – Super Breakout is a microprocessor based game instead of discrete logic, programmed by Asteroids programmer Ed Logg using an early M6502 chip. He developed Super Breakout after hearing that Nolan Bushnell, founder of Atari, wanted Breakout updated. Super Breakout can therefore be emulated in MAME and is also featured in a number of different Atari compilation packs. The original Breakout ≠has not been featured, since there is no processor in Breakout — the game would have been more 'simulated' than emulated.
   In Super Breakout, there are three different and more advanced game types from which the player can choose:

  • Double gives the player control of two bats at the same time—one placed above the other—and two balls. Losing a life occurs only when both balls go out of play, and points are doubled while the player is able to juggle both balls without losing either.
  • Cavity retains the single bat and ball of Breakout, but two other balls are enclosed on the other side of the wall, which the player must free before they, too, can be used to destroy additional bricks. Points are increased for this, but triple points are available if the player can keep all three balls in play.
  • Progressive also has the single bat and ball, but as the ball hits the paddle, the entire wall gradually advances downwards step by step, gaining in speed the longer the ball lasts in play.

More details about this game can be found on

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