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Bump ’N’ Jump - Nintendo NES system

NES gamepad:

NES gamepad

Gamepad control:


Player 1: Player 2:
A Z -
B X -
SELECT Spacebar -
START Enter -


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Other platforms:

This game can be played also in a version for Atari 2600. We are wor­king on the others.

Game info:
Bump ’N’ Jump - box cover
box cover
Game title: Bump ’N’ Jump
Console: Nintendo Entertainment System (NES)
Author (released): Data East (1982)
Genre: Racing Mode: Single-player
Game manual: manual.pdf

File size:

3598 kB
Download: Bump_n_Jump.nes

Game size:

64 kB
Recommended emulator: FCEUX

From Wikipedia, the free encyclopedia:

   Bump 'n' Jump, known in Japan as Burnin' Rubber, is a 1982 Japanese arcade game created by Data East Corporation, released as both a dedicated board and as part of their DECO Cassette System. The game was published in certain regions by Bally Midway.
   In Bump 'n' Jump, the girlfriend of the protagonist has been kidnapped by the Black Army Corps, and he must race to save her. The goal is to drive from the beginning of a level to the end while bumping enemy vehicles into obstacles and jumping over various large obstacles such as overpasses, and large rivers.
   Due to the bird's eye view, players cannot see the large obstacles until it is too late to jump, so the game displays a flashing exclamation point when the large obstacles are about to appear. Adding a level of complexity, the NES version of the game also requires that players pick up cans of gasoline that are interspersed throughout each course, as their car uses up fuel steadily throughout the game if the car goes too fast.
   The enemy vehicles are separated into cars and trucks. Cars can be bumped into obstacles or jumped upon and destroyed, while trucks cannot be bumped; they can only be jumped upon to destroy them, and will sometimes drop obstacles that will destroy the player or one extra life. At the end of each level players receive bonus points for the remaining gasoline in their car (NES only), and the number of enemy vehicles crashed. Going from one level to another is characterised by a change of seasons. Apart from the change of scenery, the winter scenario also features the additional challenge of slippery roads. Players get points for bumping other cars and causing the other cars to crash, but one bonus isn't apparent: If the player completes a level without bumping another car, the player receives a huge point bonus. The C64 version uses the chorale parts of Johann Sebastian Bach's Herz und Mund und Tat und Leben cantata for the soundtrack.

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