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Battlezone - Atari 2600

Game description:

Sorry, no English description yet.

Joystick control:


Player 1: Player 2:
joystick ↑↓←→ TGFH
trigger Spacebar A
Pause Alt+P Alt+P
Save F8 F8
black-white / color mode:  F2
paddle / joystick mode: Alt+L


This Atari game is emulated by JavaScript only. If you prefere to use Java applet e­mu­la­tor, please fol­low this link.

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Other platforms:

This game can be played also in a version for DOS. We are wor­king on the others.

Game info:
Battlezone - box cover
box cover
Game title: Battlezone
Console: Atari 2600
Author (released): Atari, Inc. (1980)
Genre: Action, Simulator, Shooter Mode: Single-player
Design: Ed Rotberg, Roger Hector, Owen Rubin
Game manual: manual.pdf

File size:

1613 kB
Download: not available (old warez)

Game size:

8 kB
Recommended emulator: Stella

From Wikipedia, the free encyclopedia:

   Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very popular for many years.
   Gameplay is on a plain with a mountainous horizon featuring a memorable erupting volcano, distant crescent moon, and various geometric solids (in vector outline) like pyramids and blocks. The player views the screen, which includes an overhead radar view to find and destroy the rather slow tanks, or the faster moving supertanks. Saucer-shaped UFOs and guided missiles occasionally appear for a bonus opportunity. The saucers differ from the tanks in that they do not fire upon the player, and do not appear on radar. The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself. Common play in the US could run from 25 cents to a dollar per game, depending on machine setting. The typical setting is for 25 cent play, with three tanks.
   A standard enemy tank is worth 1,000 points, a supertank 3,000 points, and the flying saucer 5,000 points. The guided missile is worth 2,000 points when destroyed. Each of these targets can be destroyed with a single shot from the player's tank. An extra life is awarded when the player's score reaches 15,000 points, and a further tank is then awarded at 100,000 points. No additional tanks are awarded until the score counter rolls over at ten million, and additional bonus tanks are again awarded at indicated scores of 15,000 and 100,000. The game only includes one hostile enemy on the game board at all times; the player never has to battle two enemy tanks at once, or a tank and guided missile. The UFO can appear on the screen at the same time as an enemy tank, and it can occasionally be destroyed by enemy fire.
   The geometric solid obstacles are indestructible, and can block the movement of a player's tank. However, they are also useful as shields as they also block enemy fire as well.
   There was a bug in some machines which caused very high phony scores into the seven digits to be posted (after a player would enter his initials). Good players could actually reach this level after an hour or two of play.
   The music heard in the high score initials prompt is from Tchaikovsky's 1812 Overture.

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