Castlequest (NES) - online game | RetroGames.cz
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Castlequest - Nintendo NES system

NES gamepad:

NES gamepad


Gamepad control:

 

Player 1: Player 2:
-
-
-
-
A X -
B Z -
SELECT Shift -
START Enter -

Emulation speed:

If the game emulation is slow, try to speed it up by reloading this pa­ge without ads or choose a­no­ther emulator from this table.


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)



Game info:
Castlequest - box cover
box cover
Game title: Castlequest
Console: Nintendo Entertainment System (NES)
Author (released): ASCII Corporation (1985)
Genre: Action, Platform, Puzzle Mode: Single-player
Design: Isao Yoshida, Keisuke Iwakura, Shar Isobe, ...
Music: Mitsunori Ogihara
Game manual: manual.pdf

File size:

571 kB
Download: Castlequest.zip

Game size:

37 kB
Recommended emulator: FCEUX

From Wikipedia, the free encyclopedia:

   Castlequest (known in Japan as Castle Excellent) is an adventure/puzzle-hybrid video game. It was developed and published by ASCII Corporation in 1985 for the FM-7, PC-88, and Sharp X1. Additional versions followed in 1986 for the Famicom and MSX, and was subsequently released in 1989 for the NES in the United States by Nexoft Corporation. It is the sequel to The Castle, released in 1985 for the MSX, SG-1000, and other systems. Like that game, it is an early example of the Metroidvania genre.
   The object of the game is to navigate through Groken Castle to rescue Princess Margarita. The player can push certain objects throughout the game to accomplish progress. In some rooms, the prince can only advance to the next room by aligning cement blocks, Honey Jars, Candle Cakes, and Elevator Controlling Block. In some rooms, this can be quite time consuming since the prince can only open a particular door if he can stand by the door, meaning that he can not open the door while jumping in mid-air. The prince must also carry a key that matches the color of the door he intends to be open. The player can navigate the castle with the help of a map that can be obtained from the first room that he/she begins. The map will provide the player with a matrix of 10x10 rooms and will highlight the room in which the princess is located. The player must also avoid touching enemies like Knights, Bishops, Wizards, Fire Spirits, Attack Cats and Phantom Flowers.
   In the Family Computer and NES versions, each room is wider than the screen, so the display scrolls horizontally as the player moves. Because of the different room sizes, many adjustments to the room layouts were made in comparison to the MSX version. In the Family Computer version, the player starts with 4 lives, and the game supports the Famicom Data Recorder and ASCII Turbo File peripherals for saving and loading game progress. When the game was reworked for the US NES release, the save/load feature was removed (the NES does not have the 15-pin expansion port which the Turbo File connects to). However, the player has 50 instead of 4 lives initially. There are two magical fairies to help. Another obvious difference between the MSX and NES/Family Computer versions is that the player can attack enemies with his sword (or dagger) only in the NES/Family Computer versions. While this attack is limited because the enemy must be very close to the player for the kill to take place, which puts the player in the risk of being killed by the enemy because timing is crucial. The prince can dash and retrieve his weapon on a timely basis, and attacking in the wrong time can prevent the player from launching another attack when the enemy is in the right location to be attacked, leading to the certain loss of one life from the player. This scenario, however, is not relevant to the MSX version, since the only way to eliminate an enemy is to throw an object on it, or to force the enemy to climb an escalator and remain there until it is crushed to the ceiling.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or NES console on Amazon.com or eBay.com.

Find digital download of this game on GOG or Steam.

 
Videogame Console:

This ver­sion of Castlequest was de­sig­ned for the Nin­ten­do En­ter­tai­nment Sys­tem (NES), which was an eight-bit vi­deo ga­me con­so­le ma­nu­fac­tu­red by Nin­ten­do in the years 1983 - 2003. In that time, it was the best-sel­ling vi­deo ga­me con­so­le for which mo­re than 700 li­cen­sed ga­mes and a num­ber of non-li­cen­sed ga­mes we­re cre­a­ted. World­wi­de, ap­pro­xi­ma­te­ly 62 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 100 per unit. Mo­re in­for­ma­ti­on about the NES con­so­le can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller on Amazon or AliExpress or in some of your favorite online stores.

 
Available online emulators:

6 different online emulators are available for Castlequest. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Castlequest are summarized in the following table:
 

Emulator Technology Multiplayer USB gamepad Touchscreen Without ads
EmulatorJS JavaScript YES YES YES YES
NeptunJS JavaScript YES YES NO NO
NesBox Flash NO YES NO YES
RetroGames.cc JavaScript YES YES YES NO
vNES Java applet YES NO NO YES
Emulatrix JavaScript NO NO NO YES


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