Snake Rattle 'n' Roll is a platforming video game developed by Rare. It was published by Nintendo and released for the Nintendo Entertainment System in North America in July 1990 and in Europe on March 27, 1991. It was ported to the Mega Drive and released by Sega in June 1993. The game features two snakes, Rattle and Roll, as they make their way through eleven 3D isometric levels. The object is to navigate the obstacles in each level and eat enough 'Nibbley Pibbleys' to ring a weigh-in bell located in the level, which will allow the snakes to exit. The game can be played by a single player or by two players simultaneously.
Snake Rattle 'n' Roll was developed by Rare members Tim Stamper and Mark Betteridge, with music composed by David Wise, which featured music inspired by 'Shake, Rattle and Roll', as well as other 1950s-era oldies. It was well received by various video gaming magazines, and praises include well-designed 3D environments and graphics, playability and controls, and challenge. A follow-up for the Game Boy, titled Sneaky Snakes, was released by Tradewest in 1991. Snake Rattle 'n' Roll has been named one of the top games released on the NES and one of the top games released by Rare. The game was later included in Rare's 2015 Rare Replay compilation for the Xbox One.
Snake Rattle 'n' Roll features two snakes – Rattle and Roll – as they make their way through 11 isometric levels. The object in each level is to eat enough 'Nibbley Pibbleys' – small round creatures found throughout each level – to gain enough weight to ring a bell on top of a weighing machine located at the end of the level; this causes a door for the next level to open. Players maneuver their snakes throughout the level with the control pad and are able to pick up Nibbley Pibbleys by pressing the B button on the controller. The snakes' lengths increase when they eat; players' snake length grows more quickly when they eat Nibbley Pibbleys of their own color, and they grow the most when they eat yellow ones. Located in each level are dispensers which randomly spew out Nibbley Pibbleys; however, they also spew out bombs which can damage the snakes. When a snake reaches a long enough length, the tail begins to flash, which means the snake is heavy enough to exit that level. At that point, they must find and jump on the scale in order to ring the bell and open the exit door.
Each level contains various obstacles and enemies that the players must deal with. Players lose a segment from their snake if they are hit by an enemy, and they lose a life if their snake runs out of segments. Players can also lose a life if their snakes fall too far, the timer runs out, their snakes touch a sharp object, or if they are squashed by an object from above. Also, if they remain in some bodies of water for too long, a shark will attack. The game ends if players lose all their lives, but they have several continues in which they can restart the game from where they left off. Players can defeat enemies by hitting them with their tongues or by jumping on them. They can collect various items to help them along during gameplay, such as items that extend the length of the snakes' tongues, extra lives and continues, time bonuses, invisibility diamonds, and items that speed up or reverse the direction of the snakes. Located throughout the game are lids (in the shape of manhole covers) in which players can open to uncover Nibbly Pibbleys, items and extra lives, entrances to bonus levels, and sometimes enemies. Also located in the game are hidden warps which allow players to skip several levels and restart at a later point in the game.
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