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Commando - DOS


To start this ga­me press the but­ton. Ga­me is con­trol­led by the same keys that are used to playing un­der MS DOS.


This ga­me is e­mu­la­ted by ja­va­script e­mu­la­tor em-dos­box. If you pre­fer to use a ja­va ap­plet e­mu­la­tor, fol­low this link.

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Other platforms:

This game can be played also in a versions for Atari 2600 and NES. Ot­hers are coming soon.

Game info:
Commando - box cover
box cover
Game title: Commando
Platform: MS-DOS
Author (released): Capcom (1985)
Genre: Action, Shooter Mode: Multiplayer
Design: Tokuro Fujiwara
Music: Tamayo Kawamoto
Game manual: not available

Game size:

80 kB
Recommended emulator: DOSBox

From Wikipedia, the free encyclopedia:

   Commando, originally released as Senjō no Ōkami, is a run and gun, vertically scrolling shoot 'em up arcade game released in 1985. Its influence can be seen in various later games in the genre, including Gun.Smoke, Who Dares Wins, Ikari Warriors, Rambo: First Blood Part II, Jackal, Heavy Barrel, Trax, and others.
   It was released for several platforms, including the Commodore 64, Amstrad CPC, MSX, ZX Spectrum, Intellivision, Atari 2600, Atari 7800, Amiga, Nintendo Entertainment System, Acorn Electron, BBC Micro and PC. Versions of the game also appear on Capcom Classics Collection for the PlayStation 2, Xbox, and PlayStation Portable, Activision Anthology for the PlayStation 2, and on the Wii Virtual Console Arcade. It was also featured on Capcom Arcade Cabinet for PlayStation 3 and Xbox 360.
   The player takes control of a soldier named Super Joe, who starts by being dropped off in a jungle by a helicopter, and has to fight his way out singlehandedly, fending off a massive assault of enemy soldiers. Super Joe is armed with a sub-machine gun (which has unlimited ammunition) as well as a limited supply of hand grenades. While Joe can fire his gun in any of the eight directions that he faces, his grenades can only be thrown vertically towards the top of the screen, irrespective of the direction Joe is facing. Unlike his SMG bullets, grenades can be thrown to clear obstacles, and explosions from well placed grenades can kill several enemies at once.
   At the end of each level, the screen stops, and the player must fight several soldiers streaming from a gate or fortress. They are ordered out by a cowardly officer, who immediately runs away, although shooting him in the back awards the player bonus points. Along the way, one can attempt to free prisoners of war as they are transported across the screen by the enemy.
   In the NES version, there is a more powerful machine gun upgrade, as well as 'glasses' to let the player view all the hidden bunkers and an unlimited grenade upgrade (the player will lose these upgrades after losing a life).

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