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Q*bert - Nintendo NES system

NES gamepad:

NES gamepad


Gamepad control:

 

Player 1: Player 2:
-
-
-
-
A Z -
B X -
SELECT Spacebar -
START Enter -

Help:

You'll need Adobe Flash Player to play this game. If you prefere to use java e­mu­la­tor, please fol­low this link.


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Average game rating: 69% Voted: 18x Played: 6986x
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Other platforms:

This game can be played also in a versions for Atari 2600 and Game Boy. Ot­hers are coming soon.





Game info:
Q*bert - box cover
box cover
Game title: Q*bert
Console: Nintendo Entertainment System (NES)
Author (released): Gottlieb (1982)
Genre: Action, Puzzle Mode: Multiplayer
Design: Warren Davis
Music:
Game manual: manual.pdf

File size:

466 kB
Download: Q-bert.nes

Game size:

64 kB
Recommended emulator: FCEUX

From Wikipedia, the free encyclopedia:

   Q*bert is an arcade video game developed and published by Gottlieb in 1982. It is an Isometric platform game that features two-dimensional (2D) graphics. The object is to change the color of every cube in a pyramid by making the on-screen character jump on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.
   The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character based on childhood influences and gave Q*bert a large nose that shoots projectiles. His original idea involved traversing a pyramid to shoot enemies, but Davis removed the shooting game mechanic to simplify gameplay. Q*bert was developed under the project name Cubes, but was briefly named Snots And Boogers and @!#?@! during development.
   Q*bert was well received in arcades and by critics, who praised the graphics, gameplay and main character. The success resulted in sequels and use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The game has since been ported to numerous platforms.
   Q*bert is an isometric platform game with puzzle elements where the player controls the title character from a third-person perspective. Q*bert starts each game at the top of an isometric pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage. In later stages, each cube must be hit multiple times to reach the target color. In addition, cubes will change color every time Q*bert lands on them, instead of remaining on the target color once they reach it. Jumping off the pyramid results in the character's death.
   The player is impeded by several enemies:

  • Coily - A purple snake that chases after Q*bert.
  • Ugg and Wrongway - Two purple creatures that run along the sides of the cubes
  • Slick and Sam - Two green gremlins that revert the color changes that have occurred.
A collision with purple enemies is fatal to the character. Colored balls occasionally appear at the top of the pyramid and bounce downward; contact with a red ball is lethal to Q*bert, while contact with a green one will immobilize the on-screen enemies. Upon dying, Q*bert emits a sound likened to swearing. A multi-colored disc on either side of the pyramid serves as an escape device from danger, particularly Coily. The disc returns Q*bert to the top of the pyramid, tricking Coily to jump off the pyramid if the snake was in close pursuit. This would cause all enemies and balls on the screen to disappear when Coily died.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or NES console at Amazon.com, eBay.com or GOG.com.

The newest version of this game can be purchased on Xzone.cz, GameExpres.cz or GameLeader.cz.


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